Sony Q4 FY 2019 - PS4 1.5M, 110.4M LTD, 2nd Best Revenue Year for Playstation

Started by Xevross, May 13, 2020, 07:38 AM

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Xevross

Normally I don't just copy Era threads but user ArmGunar put so much work into it that its best to just credit him and link it!

Sony FY2019 Results - PS4: 13.6m (LTD: 110.4m) / FY19: 2nd best year ever for PlayStation / 41.5M PS+ Members & 66% Digital Ratio | ResetEra

Quote*The US Dollar figures have been converted from Japanese Yen with exchange rate provided in Sony fiscal report
Source 1 / Source 2


Highlights :
  • Over $18.19B Revenue and $2.19B Profit in FY19
    • 2nd best year ever for PlayStation​
    • 2nd biggest Revenue for any platform holder in video game history​
  • Hardware: 13.6m PS4 sold-in during FY19​
  • Software: 244.9m games sold-in during FY19
    • 4th highest yearly software sales in video game history
    • PS4 is the only console to have 4 years with more than 200m games sold​
  • Software digital ratio during Q4 FY19 (Jan-Mar 2020) : 66%
    • Highest digital ratio ever for a quarter​
  • PlayStation generated over $108B Revenue and $8.92B Profit since PS4 release
  • PlayStation Network generated over $51.00B Revenue since FY13
  • No precise Guidance for FY2020

 

Sony Corporation - FY2019 (April 2019 - March 2020) :

 
Sony Revenue : ¥8259.9bn / $75.78B (-% YoY from ¥8665.7bn / $78.14B - FY2018)
Sony Operating Profit : ¥845.5bn / $7.76B (-% YoY from ¥894.2bn / $8.06B - FY2018)
Sony Net Profit : ¥582.2bn / $5.34B (-% YoY from ¥916.3bn / $8.26B - FY2018)
  • 2nd best Operating Profit ever for Sony
  • 2nd best Net Profit ever for Sony
Last fiscal year, Operating Profit and Net Profit were inflated by these one-time gains/loss :
  • (+) Remeasurement gain recorded in the Music segment as a result of the consolidation of EMI (+ ¥116.9bn / $1.05B)
  • (-) Impairment charge against long-lived assets in the MC segment (- ¥19.2bn / $0.173B)
  • (-) Impairment charge against long-lived assets and goodwill in the All Other segment (- ¥12.9bn / $0.116B)
Here's a table with Adjusted Results excluding these one-time gain/loss, compared to Original Results

 

 Excluding these extraordinary items, Sony's core activities saw their
  • Best Operating Profit ever (+0.6% YoY with ¥814.0bn / $7.47B)
  • 2nd best Net Profit ever (-4.9% YoY with ¥550.3bn / $5.05B)
Spoiler: FY2019 CONSOLIDATED RESULTS          
Top of Biggest Profit Drivers for the Fiscal Year :
  • Game & Network Services : ¥238.4bn / $2.19B
  • Imaging & Sensing Solutions : ¥235.6bn / $2.17B
  • Music : ¥142.3bn / $1.31B
  • Financial Services : ¥129.6bn / $1.19B
  • Electronic Products & Solutions : ¥87.3bn / $0.803B
  • Pictures : ¥68.2bn / $0.627B


  Spoiler: FY2019 RESULTS BY SEGMENT          

 

Gaming Division - FY2019 Results (April 2019 - March 2020) :

 

 

 
Gaming Revenue : ¥1977.6bn / $18.19B (-14.4% YoY from ¥2310.9bn / $20.84B - FY2018)
Gaming Operating Profit : ¥238.4bn / $2.19B (-23.4% YoY from ¥311.1bn / $2.81B - FY2018)
  • 2nd best Revenue ever for PlayStation (and for any platform holder in video game history)
  • 2nd best Operating Profit ever for PlayStation
On a constant currency basis, Revenue dropped -11.6% YoY and Op. Profit dropped -19.4% YoY

 This quarter, the Gaming Division accounts for :
 - 23.9% of Sony total Sales/Revenue (vs 26.7% - FY2018)
 - 26.4% of Sony total Operating Profit (vs 28.9% - FY2018)


PS4 sell-in : 13.6m (vs 17.8m - FY2018)
PS4 LTD : 110.4m

Software sold : 244.9m (vs 257.6m - FY2018)
Software digital ratio : 66% (vs 37% - FY2018)
Software sell-in LTD (minimum) : > 1.1 billion games
  • During this year, more than 7.74 games have been sold each second in the world (= 669 000 games sold each day)
  • More than 340 000 digital games have been sold-through each day on average on the PlayStation Store during Q3
PS+ Members : 41.5m (up from 36.4m - Q4 FY2018)
  • All-time high number of PS+ subscribers



PS4 is still tracked ahead of PS2 for now

 
Here is below the PS4 Yearly Software Sales since FY2015
(doesn't include "download only software titles" ; no data before FY15 because it was not provided)

Between FY15 and FY19, the total amount of games sold is split like this :
  • 736.6m physical
  • 389.4m digital (not including "download only software titles")

This is the Quarterly Software Sales since FY16, with the Physical/Digital split

 


 Now you can take a look below at the evolution of PS Plus subscribers and Software digital ratio over years

 


 Here is now the Quarterly Physical Software Sales on PS4 since FY2016 (from April 2016 onward)
 And the interesting stat : Sony's average gross margin per physical copy sold

QuoteFor a $60 retail game, publishers have to pay about $7-10 to Sony as a license fee (publisher's gross margin ~ $33)
 For its own first-party games, Sony's gross margin will be as high as ~ $40
 When Sony's average gross margin is higher than $7-10, that's because it's inflated by the performance of its exclusives
  • Q1 FY16 (Apr-June 2016) : Uncharted 4 release
  • Q4 FY16 (Jan-Mar 2017) : Horizon Zero Dawn
  • Q1 FY18 (Apr-June 2018) : God of War & Detroit
  • Q1 FY19 (Apr-June 2019) : Days Gone
Q2 FY18 (July-Sept 2018) with Spider-Man didn't go higher (despite good performance), probably because of huge sales of annual sport titles (Madden/NBA 2K/FIFA) which lowered Sony's average gross margin  Click to expand... Click to shrink...  




Gaming Division - Q4 FY2019 Results (January 2020 - March 2020) :

 

 

 
Gaming Revenue : ¥433.6bn / $3.98B (-% YoY from ¥498.1bn / $4.52B - Q4 FY2018)
Gaming Operating Profit : ¥46.2bn / $0.423B (-% YoY from ¥63.9bn / $0.580B - Q4 FY2018)
  • 3rd best Revenue ever for PlayStation during Q4
  • 2nd best Operating Profit ever for PlayStation during Q4
PS4 sell-in : 1.5m (vs 2.6m - Q4 FY2018)

Software sell-in : 59.6m (vs 54.7m - Q4 FY2018)
Software digital ratio : 66% (vs 45% - Q4 FY2018)
  • Highest software sales for Q4 in video game history
  • Highest software digital ratio during a quarter for PlayStation

Full Retrospective of PlayStation during FY2019 and PS4 Generation
*Sell-in numbers (sold to retailers + digital sales) come from Sony's quarterly reports and don't include "download only software titles"

Between FY13-FY19 (April 2013 - March 2020) :
  • PlayStation generated more than $108.00B Revenues (+83.1% compared to PS3 era)
  • PlayStation amassed $8.92B Profits thanks to PS4 (more than PS1+PS2 Profits combined: $5.25B)
  • Sony is stronger than ever and posted record Net Profits with more than $17.52B



 This is the PlayStation Yearly Revenue & Operating Profit
I added Revenue in USD to give you an idea of what Revenue in JPY mean (therefore if Revenue USD don't follow the same growth than Revenue JPY, it's because of exchange rates)
  • FY19 is the 2nd biggest year ever for PlayStation with over $18.19B in Revenue and $2.19B in Op. Profit
    • $18.19B Revenue is the 2nd best Revenue for any platform holder in video game history



 Unlike previous cycles of consoles, fiscal year prior to launch (FY19) saw huge profits thanks to :
  • the big PlayStation Store Revenues
  • recurrent Services Revenues



 Here is below the PS4 Yearly Hardware & Software Sell-in
  • More than 244.9 million games have been sold in FY19(not including "download only software titles")
    • 669 000 games sold each day on average (= 7.74 games sold each second)
  • Over 124 million digital games were sold-through on PS Store in FY19 (doesn't include "download only software titles")



 With over 244.9m games sold-in last year, PS4 FY19 entered the Top 10 Highest Yearly Software Sales (Sell-in) at #4
 Below are the Top 10 and Top 15 Highest Yearly Software Sales :

 
Quote  Click to expand... Click to shrink...  
PlayStation Network generated over $12.40B in FY19 thanks to :
  • PlayStation Store ($9.29B) through Games and Add-on content (MTX, DLC, etc...) purchases
  • PS Services ($3.10B) with PS+ and PS Now
FY19 is the 2nd highest revenue ever generated by PlayStation Network (#2 for PS Store ; #1 for Services)

 


Since FY13, PlayStation Network generated over $51.00B in Revenue !

 



Summary of PS4 and PlayStation

 

 

 

Previous threads :
Q3 FY2019, Q2 FY2019, Q1 FY2019
FY2018, Q3 FY2018, Q2 FY2018, Q1 FY2018  

Another amazing year for PS. Now clearly the #2 home console of all time with soaring PS+ subs and digital sales. PS brand is really strong right now.

Legend

110 million ltd. So crazy to see it reaching these numbers after so many years of tracking.

kitler53

yeah, 110 is great.  i think 120 is achievable but probably not 130.   still, great numbers for the ps4.
         

Featured Artist: Emily Rudd

Dr. Pezus

Quote from: kitler53 on May 13, 2020, 07:27 PMyeah, 110 is great.  i think 120 is achievable but probably not 130.   still, great numbers for the ps4.
It'll probably stop selling around 125m

SWORDF1SH