Procedural RPG OT: every action has consequences

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Started by Legend, Apr 20, 2019, 09:02 PM

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Been working on some secret stuff  8) but here's an update I can share.

I added an "island" setting that can rip landmasses into separate islands. With all other settings identical, here are three procedural maps generated with varying "island" strengths.

I'm still using 512x512 maps for the game. Here is what the last map looks like before being "upscaled." These pictures only show coasts.

I put upscaling in quotes because the actual process is very structured. The system converts all land+water edges into a curve and smooths it out while adding a bit of random variation.