Bethesda posts most Bethesda tweet of all time, warns against touching PC client of Fallout 76 beta

Started by the-pi-guy, Oct 30, 2018, 10:39 PM

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the-pi-guy

Bethesda posts most Bethesda tweet of all time, warns against touching PC client of Fallout 76 beta | ResetEra

 
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Xevross


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the-pi-guy


the-pi-guy

Fallout 76's physics apparently tied to framerate, can walk faster by looking at the ground | ResetEra

 
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 Apparently might have been the case for Fallout 4 too (same engine after all), but this is more problematic for a multiplayer game...

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 Cosmic Schwung said:  
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Xevross


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Quote from: Xevross on Nov 01, 2018, 02:46 PMIs that intentional? Wouldn't be surprising if not, Bethesda are bethesda.
I don't understand how this continues to be a problem for devs. It's really easy to do if you start development with it in mind. Every frame the game will run something like player_position+=velocity and to fix it you just need player_position+=velocity/framerate. Fixing a legacy engine could take a huge amount of work though but it can't be put off forever.


Also I assume/hope the actual physics engine isn't tied to the game's framerate. That'd be really weird. Walking speed should be a separate system from that.


pttpt007x

Is that intentional? Wouldn't be surprising if not, Bethesda are bethesda.




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Quote from: Dr. Pezus on Nov 10, 2018, 04:47 PMHow is this possible  :o
Well it probably replaces almost every file instead of only patching changes. Maybe it's a bug within the patch  ;)

the-pi-guy

Quote from: Dr. Pezus on Nov 10, 2018, 04:47 PMHow is this possible  :o
The patch has a bug that deletes the whole game and reinstalls a new version.

(Probably).