Video Game Sales Thread

Started by Xevross, Aug 14, 2014, 02:56 PM

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Dr. Pezus

Quote from: Max King of the Wild on Feb 01, 2017, 06:04 PMYearly sports titles aren't AAA.
Lol yeah they are. Usually have huge teams making them

Max King of the Wild

#8356
Quote from: Dr. Pezus on Feb 01, 2017, 06:18 PMLol yeah they are. Usually have huge teams making them
Your definition of huge must be different than mine. Cut and paste jobs are not huge

Quote from: DerNebel on Feb 01, 2017, 06:16 PMbattleship. You'd have to make up a new definition for AAA for things like Fifa and NBA2K not to count.
They're low budget,  low risk, games. They bring in revenue for the company but they aren't AAA

Aura7541

Are we seriously having this AAA debate?

DerNebel

Quote from: Max King of the Wild on Feb 01, 2017, 06:21 PMYour definition of huge must be different than mine. Cut and paste jobs are not huge
Doesn't change that all these titles have AAA sized teams and budgets. NBA2K16 most likely had a vastly higher budget and team than LBP3 did.

Max King of the Wild

#8359
Quote from: Aura7541 on Feb 01, 2017, 06:28 PMAre we seriously having this AAA debate?
Apparently.

Quote from: DerNebel on Feb 01, 2017, 06:28 PMDoesn't change that all these titles have AAA sized teams and budgets. NBA2K16 most likely had a vastly higher budget and team than LBP3 did.
NBA development, cut, paste, adjust sliders. I don't think so

NBA doesn't need concept artist

NBA qa testing is limited to a x amount of time within an X amount of court space

NBA doesn't need level design

the-pi-guy

AAA is just a BS term.
There's not really a formal definition of what is and isn't a AAA title.  It's just informally big budget.  

Max King of the Wild

#8361
I guarantee you NBA, Fifa, MLB have a partnership that minimizes risk and advertising

NBA probably has partnership with Rebook, Nike etc

The biggest cost is probably to players name and likeness

Aura7541

Quote from: the-Pi-guy on Feb 01, 2017, 06:36 PMAAA is just a BS term.
There's not really a formal definition of what is and isn't a AAA title.  It's just informally big budget.  
It's been thrown around so much that the definition is nebulous, at best. I think we should focus more on the production value.

DerNebel

Quote from: Max King of the Wild on Feb 01, 2017, 06:21 PMThey're low budget,  low risk, games. They bring in revenue for the company but they aren't AAA
Low budget my dog. You clearly don't know what goes into these games. NBA 2K16 has 17 minutes of credits. Licenced players, licenced music etc. Its "campaign" mode was directed by Spike Lee, this shame doesn't get done for cheap.

And since when has risk anything to do with being AAA or not? Making CoD isn't risky, are you going to say that's not AAA either?

Max King of the Wild

#8364
Quote from: DerNebel on Feb 01, 2017, 07:11 PMLow budget my dog. You clearly don't know what goes into these games. NBA 2K16 has 17 minutes of credits. Licenced players, licenced music etc. Its "campaign" mode was directed by Spike Lee, this shame doesn't get done for cheap.

And since when has risk anything to do with being AAA or not? Making CoD isn't risky, are you going to say that's not AAA either?
It's low budget with minimal risk. CoD is high budget

They probably have something like a 6 month development time on each title for sports games. They barely keep servers open past the next year or two... The games are low budget

DerNebel

Quote from: Max King of the Wild on Feb 01, 2017, 07:26 PMIt's low budget with minimal risk. CoD is high budget

They probably have something like a 6 month development time on each title for sports games. They barely keep servers open past the next year or two... The games are low budget
Except, just because you say those games are cheap doesn't mean they actually are. Huge marketing campaigns, licensed players, other celebrities (Spike Lee, Samuel L.Jackson) licensed music, well over 500 people being credited to work on the game, you'd have to be insane to think NBA2K games are cheap.

Legend

Quote from: Xevross on Feb 01, 2017, 06:03 PMSo the most popular option for switch sales, before the unveil, was 60-80m. What do people think now that we know a lot about the console?
I don't remember exactly what I said last time, but my faith in the Switch has improved. I put 25 to 40 million.

Imo it depends a lot on if 3DS gets a successor or not. If Switch is Nintendo's only system going forward, then definitely above 40 million.

Max King of the Wild

Quote from: DerNebel on Feb 01, 2017, 08:50 PMExcept, just because you say those games are cheap doesn't mean they actually are. Huge marketing campaigns, licensed players, other celebrities (Spike Lee, Samuel L.Jackson) licensed music, well over 500 people being credited to work on the game, you'd have to be insane to think NBA2K games are cheap.

Cheap? I said low budget. Servers closed in 15 months. Insane amount of reused assets. Insanely quick development cycle. Really no pre development stage and Insanely limited post development

DerNebel

Quote from: Max King of the Wild on Feb 01, 2017, 08:59 PMCheap? I said low budget. Servers closed in 15 months. Insane amount of reused assets. Insanely quick development cycle. Really no pre development stage and Insanely limited post development
NBA2K15's servers where open for 26 months. And all that other stuff doesn't change that these games cost a fortune to make, these over 500 people don't pay themselves.

Raven

STOP IT! YOU'RE TEARING US APART!