VizionEck

Started by Legend, May 31, 2015, 07:32 AM

0 Members and 14 Guests are viewing this topic.

DerNebel

Quote from: Legend on Oct 12, 2016, 03:40 PMProbably the opposite.

I'd be distracted by all the booze and hookers made available from your funds.
I have no use for it, but I deliberately stole money from you just so you get back to work on your game.

the-pi-guy

Quote from: DerNebel on Oct 12, 2016, 07:56 PMI have no use for it, but I deliberately stole money from you just so you get back to work on your game.
The cheapest way to hire someone is pay them with their own money.  

Legend

VizionEck Battle is not going to have a beta till 2017.

Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google.  :P So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.

SWORDF1SH

Quote from: Legend on Nov 08, 2016, 03:31 AMVizionEck Battle is not going to have a beta till 2017.

Way back in 2013 I had an online build of VizionEck but that was on PC. Porting that to PSN has been slow and frustrating since I can't just find the answers on google.  :P So instead of dealing with that headache right now, I'm going to continue polishing up Battle and playtesting it using splitscreen. Will probably have guests over for Christmas so it'll be nice to show them something that looks finished. Then after New Years I'll finish up networking and hopefully get a beta up for you all to play.
Exciting stuff

Legend

This morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problem  :-[

the-pi-guy

Quote from: Legend on Dec 07, 2016, 09:55 PMThis morning I transferred my PSVR over to the devkit and tried that out. The default graphics are so perfect for VR and it's fun walking around in them like a giant. Now if only motion sickness wasn't a problem  :-[

Cool!  

I haven't played any new games, so I don't know what games are tending to do.  But I hope devs are giving or will give a variety of options.

Give comfort options, but also let walking around doable.  


the-pi-guy

How much have you looked into comfort options?

Legend

Quote from: the-Pi-guy on Jan 07, 2017, 07:34 PMHow much have you looked into comfort options?
A fair amount.

VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.


At our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?

the-pi-guy

Quote from: Legend on Jan 07, 2017, 08:16 PMA fair amount.

VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.
Lucky's tale does the same thing. It's fun.  
I have absolutely no motion sickness in that game.

Crystal Rift also does the rotation that way.  
Quote from: Legend on Jan 07, 2017, 08:16 PMAt our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?
I don't really have ideas on it per se.  
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.  
There's a comfort mode where they shrink down the world.  Not sure how much it helps.  

There's also stability cubes, where they render small semi-transparent cubes.  Something to latch onto.  But, I'm not sure how much it helps people, might be too transparent at times.  

Just wondering if you have looked into it.  

Legend

Quote from: the-Pi-guy on Jan 07, 2017, 08:27 PMLucky's tale does the same thing. It's fun.  
I have absolutely no motion sickness in that game.

Crystal Rift also does the rotation that way.  I don't really have ideas on it per se.  
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.  
There's a comfort mode where they shrink down the world.  Not sure how much it helps.  

There's also stability cubes, where they render small semi-transparent cubes.  Something to latch onto.  But, I'm not sure how much it helps people, might be too transparent at times.  

Just wondering if you have looked into it.  
Isn't lucky's tale 3rd person? How does that work?

Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.

the-pi-guy

Quote from: Legend on Jan 07, 2017, 08:38 PMIsn't lucky's tale 3rd person? How does that work?

Yeah there are lots of interesting methods games are trying. I wonder how long it'll take for standards to form.

Around 8:53

Legend


Legend

Think I won't delay VizionEck again:

Spoiler for Hidden:
<img src="http://i.imgur.com/92RITXi.jpg?fb" alt="" class="bbc_img" loading="lazy">

Tachikoma

Get a move on Mike, waiting to buy this.

the-pi-guy

I call that inspiration.