Gravity Rush 2 delayed to Jan 18 (EU) / 19 (JP) / 20 (US) 2017 + free DLC - NeoGAF

Started by Legend, Oct 06, 2016, 03:40 AM

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DerNebel

Quote from: kitler53 on Oct 06, 2016, 04:05 PMi don't care.  i literally don't care.  i wish all their games were announced for jan-aug.  

a stacked Q1 is soo much better to me than a stacked holiday.  i'm very busy in the holiday period and jan - may is when i game the most anyways.  

i lol at your statement that 3rd parties release anywhere near as many games outside the holidays as they do inside the holidays.  Q1 2017 is stacked because of sony not in spite of sony.

this holiday ps4 is getting:
xcom 2
battle field 1
call of duty IW
dishonored 2
final fantasy IX
mafia III
rise of tomb raider
titanfall 2
watch dogs 2
dragon quest builders
world of final fantasy
sports games (fifa 17, nba 2k17, wwe 2k17, nhl17, pro evolution 17) i'll just list these 5 as one since sports games are almost always downplayed


this buy the way specifically did not include all the typical downplays: anything VR-centric, anything not sold at retail, anything not considered AAA, anything too Japonese to matter to westerners, anything remastered, anything dlc or expansion, anything that could be even remotely considered indie, or anything from sony.

applying that same criteria to Q1:
resident evil 7
persona 5  
for honor
sniper elite
south park
nioh  (is a strech..)



fewer games and games of less importance to boot.

And Ghost Recon Wildlands,
Kingdom Hearts 2.8
and supposedly Mass Effect Andromeda

So no Q1 is not stacked because of Sony.

Also the point that a stacked Q1 is better for you is egotistical as shame, as if games have expiration dates, if you don't have the time to play a game at launch then play the fudgy thing later. What are you actually gaining by a game being delayed to a time that's more fitting to you?

Dr. Pezus


BananaKing

Quote from: DerNebel on Oct 06, 2016, 10:49 AMOk, now you're just throwing stuff in there that says little to nothing to do with how good or bad Shu does his work.

SSM IP: Seriously people need to stop bringing this up as this huge injustice or misstep, we never saw the fudgy thing, chances are something was very wrong with it to get it cancelled after so much time.

Evolution: Talented yes, but they still released a broken game after having the game delayed almost a year and then took almost another year to get the PS+ version of the game out.

London Studio: Layoffs after projects finish are the norm in the gaming industry, also lets not act as if anyone is sitting around eagerly anticipating what London Studio is doing. That that studio is still around (no it wasn't closed) is way more surprising.

Killstrain/San Diego: Killstrain isn't cancelled, it's out. Also the F2P initiative was a failure so the people involved got let go, the better question would be why they wanted to go down that route in the first place.

Naughty Dog: What exactly was Shu supposed to do about the Hennig situation?

Seriously I'm pissed about Sonys delays more than most people but you're just throwing everything and the kitchen sink at Shu here.
This particular delay is absolutely tactical, they are essentially even admitting it, unless I'm the only one reading
how can a failed project be allowed to live for 4+ years and nothing to show off from it? they let the project live for WAY too much, and at the end it hurt the studio and WWS release schedule. they should have ended the project A LOT earlier and started developing another one with the same team (maybe different management or a different director). this way they had to cancel the project, layoff a lot of people, and lose 4 years. cant see how shu shouldnt take the blame for this.

as for ND, it may not be shu's fault, yes. but its just another managerial mishap to happen during his time as WWS boss during this gen.

as for Driveclub, Shu is the big boss when it comes to WWS, he should take the blame or some of it when a failed launch happens, like it did with driveclub.  

DerNebel

Quote from: NotBananaKing on Oct 09, 2016, 02:37 PMhow can a failed project be allowed to live for 4+ years and nothing to show off from it? they let the project live for WAY too much, and at the end it hurt the studio and WWS release schedule. they should have ended the project A LOT earlier and started developing another one with the same team (maybe different management or a different director). this way they had to cancel the project, layoff a lot of people, and lose 4 years. cant see how shu shouldnt take the blame for this.

as for ND, it may not be shu's fault, yes. but its just another managerial mishap to happen during his time as WWS boss during this gen.

as for Driveclub, Shu is the big boss when it comes to WWS, he should take the blame or some of it when a failed launch happens, like it did with driveclub. 
You say that as if it's that easy. Sure I agree that Shu gave SSM too much time before he pulled the plug on the project, but I reckon that at some point the investment you've made in a project gets so big that you want to try as hard as you can to still get something out of it. I mean how can we as complete outsiders judge at what point it should become obvious that a project just isn't going to pan out? It's kinda like what MS did with Fable Legends, they also dragged that one around for years trying to salvage it before finally giving up and killing the whole thing. Also it's not like starting on a new project with the same team would have been as easy either I imagine. They would need to find ideas, pick one, then get into pre-production etc. a lot of the team would probably be dead weight during that period.

Regarding Driveclub I'm sure that Yoshida had to take some of the blame internally, but that still shouldn't let Evolution Studios off the hook. Also lets not forget that Evolution studios even after the broken release still got over a year to try and get people back into the game, which obviously doesn't seem to have worked.

the-pi-guy

All of that really depends on the kinds of issues a particular game is having.  
If 4 years later, a studio has basically nothing, then yes it's pretty easy to say let's start over, time to pull the plug, we need to refocus and figure out what kind of game we are working on.  But it isn't always that easy.  

If it's some sort of software issue, where you think you can fix it all in like 6 months, and 6 months later you are still having serious issues, then it can be kind of difficult to pull the plug.  Hey this project will only take us another 6 months to finish, we were overly optimistic in our last estimate, but another 6 months should put us where we need to be.  

I don't think it's fair to pin a lot of those things on Shu.  He's not sitting with the programmers and seeing what they are all doing.  He's not sitting and seeing what every single game is going to look like.  Overseeing something only gives you so much perspective on anything.  You can't blame every little delay on Shu just because you think he's in charge, he should be able to figure it out.  He's not going to have a clue what 1000's of different programmers, 1000's of different artists, 100's of game designers are doing or thinking at any time.  He's just going to be able to get a rough overview.  This is what these guys are roughly making.  This is how they think the game is going.  

An artist says he thinks he can finish these models by tomorrow.  That's the best you can do.  It might end up taking him a full week.  But you have to trust his estimate because you have very little idea of what he has to do.  That's a serious issue with large companies.  That's a big reason why big teams are so hard to manage.  You don't know what everyone is doing, you don't know how fast they are going to be able to do those things.  All you can really have is their best estimate, and when you're multiplying that by 200 or 400, you have very little idea of what's going on.  It's especially worse when managers have no idea what goes into something.  A studio manager is very unlikely to know how to draw things and how to animate things, how to program, etc. etc.  (S)He probably has really good knowledge on one of these things, but everything outside of that, (s)he's likely very clueless.  

darkknightkryta

Quote from: NotBananaKing on Oct 09, 2016, 02:37 PMhow can a failed project be allowed to live for 4+ years and nothing to show off from it? they let the project live for WAY too much, and at the end it hurt the studio and WWS release schedule. they should have ended the project A LOT earlier and started developing another one with the same team (maybe different management or a different director). this way they had to cancel the project, layoff a lot of people, and lose 4 years. cant see how shu shouldnt take the blame for this.

as for ND, it may not be shu's fault, yes. but its just another managerial mishap to happen during his time as WWS boss during this gen.


as for Driveclub, Shu is the big boss when it comes to WWS, he should take the blame or some of it when a failed launch happens, like it did with driveclub.  
Shu shouldn't be taking blame for this because the person held accountable already left Sony (Probably fired behind the scenes).  Shu is head of World Wide Studios, but there's a reason Sony is split into SCEA, SCEE, and SCEJ (Plus their extras).  Each head of those territories manage the budgets and studios.  Tretton didn't pull the plug on Santa Monica's title early enough, and whatever happened at Naughty Dog, Jack probably took blame for it too.

Driveclub can be Shu's issue depending on what caused the game to be delayed as much as it was.  Though SCEE reshuffled themselves, the head probably did that to avoid being fired.