Amy Hennig worked 10.5 years of 80+ hour weeks at Naughty Dog, says AAA not worth it

Started by nnodley, Oct 06, 2016, 03:45 PM

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DerNebel

Quote from: darkknightkryta on Oct 07, 2016, 03:14 PMThey also had development issues with gameplay, gave up, and then decided to make a new game in a few years. A very polished game in a few years.  So they essentially developed a pretty bug free game, with quite possibly the greatest set of graphics in games right now, in half the game's actual development time.  Which goes back to my argument of having a proper game laid out before you switch to full development.  RAD could have had the game developed in far less time, and maybe even less people if they planned the game right.  You don't need more than a skeleton crew to pre-produce a game, and you shouldn't have more than a handful of developers at that stage.  You shouldn't need 100+ people for more than a year for assets.  Assets which you should be farming out and letting your internal team manipulate them when they get them.  50 core people and add people as you go.  The problem is devs are having 300+ people working full time for 80 hour weeks for years.  This is obviously poor planning.
bolded: Source?

Also even if, you're giving them a ton more credit than they deserve here, cause sure the game is pretty and more or less bugfree, but there's also much less of it there than is expected nowadays. Short campaign, cookie cutter gameplay, no multiplayer. As a $60 AAA game The Order was completely inadequate in 2015. Not to mention that the first review on Glassdoor for RAD says that the studio has the same long working hours that are common in this industry.