God of War announced

Started by Legend, Jun 14, 2016, 03:14 AM

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BasilZero

Quote from: darkknightkryta on Jun 19, 2016, 07:58 PMThe combat was terrible.  It was slow, clunky, and lacked strategy that the other games provided (And probably no other action game).  Plus everything has to be in front of you, and to be frank, is bad in an action game.

May I use the time machine you used so I can also play FFXV, Persona 5 and Zelda BotW?

darkknightkryta

#91
Quote from: NotBananaKing on Jun 19, 2016, 08:09 PMSo bloodborne combat sucks
Yeah.  Bloodborne just has a really good dodge mechanic.

Plus God of War's combat mechanics are light years ahead of any of the Souls games.  So comparing what I've seen with this God of War to Bloodborne is an insult to the original God of War series.  Strictly from a combo system mechanic.   Souls series are awesome in their game design and cat and mouse gameplay.

the-pi-guy

What are these words I'm reading?  

DerNebel

Quote from: darkknightkryta on Jun 19, 2016, 10:17 PMYeah.  Bloodborne just has a really good dodge mechanic.

Plus God of War's combat mechanics are light years ahead of any of the Souls games.  So comparing what I've seen with this God of War to Bloodborne is an insult to the original God of War series.  Strictly from a combo system mechanic.   Souls series are awesome in their game design and cat and mouse gameplay.
I'm not sure if you're trolling or if you're just legitimately out of your mind right now.

Legend

I also wonder how the combat will work. Will have way less enemies if the camera stays that close.

the-pi-guy

Quote from: Legend on Jun 19, 2016, 11:19 PMI also wonder how the combat will work. Will have way less enemies if the camera stays that close.

People were pointing out that even in the demo, that the camera backs up to see the whole enemy.

darkknightkryta

Quote from: DerNebel on Jun 19, 2016, 10:51 PMI'm not sure if you're trolling or if you're just legitimately out of your mind right now.
Souls series don't have good combo systems.  Good gameplay.  Great enemy design.  Fantastic bosses.  Bad combos.  Or rather there's a lack of combos.  Nothing compared to Devil May Cry or God of War.  What I've seen so far is a huge step down from before.

Quote from: Legend on Jun 19, 2016, 11:19 PMI also wonder how the combat will work. Will have way less enemies if the camera stays that close.
This is part of my fear.

DerNebel

Quote from: darkknightkryta on Jun 19, 2016, 11:22 PMSouls series don't have good combo systems.  Good gameplay.  Great enemy design.  Fantastic bosses.  Bad combos.  Or rather there's a lack of combos.  Nothing compared to Devil May Cry or God of War.  What I've seen so far is a huge step down from before.
This is part of my fear.
A good combo system does not equal a good combat system, not to mention that I'd argue that God of War doesn't have a particularly good combo system anyway. It's been years since I played God of War but I distinctly remember that you could essentially break 90% of the combat down to one or two combos that were clearly better than all other options in most situations, it's a far cry from the systems in place in something like a Devil May Cry or Bayonetta.

I would consider Bloodbornes combat way above the past God of War games and that's fine as imo, I think I've said this before, the God of War series became popular based on its setting and bombastic scale, not necessarily on how masterfully designed its combat was.

darkknightkryta

Quote from: DerNebel on Jun 19, 2016, 11:40 PMA good combo system does not equal a good combat system, not to mention that I'd argue that God of War doesn't have a particularly good combo system anyway. It's been years since I played God of War but I distinctly remember that you could essentially break 90% of the combat down to one or two combos that were clearly better than all other options in most situations, it's a far cry from the systems in place in something like a Devil May Cry or Bayonetta.

I would consider Bloodbornes combat way above the past God of War games and that's fine as imo, I think I've said this before, the God of War series became popular based on its setting and bombastic scale, not necessarily on how masterfully designed its combat was.
Exactly you haven't played God of War in a while.  God of War's combo system is second to Devil May Cry.  It's overall game/enemy design is probably the best in gaming.  Not even Devil May Cry forces you to strategize the way God of War does.  It's also very fast paced and you'll eventually have to use everything in your arsenal(I.e. Magic).  No Souls game has this combination.  Hell when you break Souls down it's more or less a button masher with very good enemy design.  Soul's is a very heavy dodge based game that rewards patience and pattern learning.  Like you have to punish the enemy.  I personally love that kind of gameplay.  God of War is very good at that too.  It's not punish heavy though.   God of War also has a very good combo system and is very fast paced.  So when you take a look at each game, they're both equal in terms of dodge/pattern based learning.  But when you compare God of War's combo system and pace, it puts it beyond what Souls can give.  This is also why I'm skeptical of this new God of War.  The kind of gameplay that God of War/Devil May Cry provide also doesn't work too well with an over the shoulder camera.  You're also stuck with having to have your enemies in front of you.  In God of War you have to be weary of where you dodge and what moves you wanted to use.  It forced you to strategize your combos and magic.  Especially when your a but past half wayof through God of War where there's a huge spike in difficulty.

Raven

I'm fine with the change. If it would have been the same old God of War, I would have been disappointed. Also, I beat the first three God of War games while hardly using most combos. It's like DerNebel said, about 90% of the time I was just using the same two combos to kill most enemies. Rarely did I need anything else to succeed. Most of those combos felt like pure fluff to me. Some of them I never even used once. Hell, I rarely even switched weapons. Could the game have been substantially easier if I used those other combos? Sure. That's the thing, though. I never felt like I needed them. Devil May Cry has always been the same with me, too. I never bothered trying to do any intricate combos. I stuck to basics, got flashy only once in a while, and plodded through all of the games. The only one I never played was the most recent one. Again, at no point did I feel like I was being forced to learn more intricate combos to win. Same with Ninja Gaiden. So, to me, this "step back" is no loss at all.

darkknightkryta

#100
Quote from: Raven on Jun 20, 2016, 01:10 AMI'm fine with the change. If it would have been the same old God of War, I would have been disappointed. Also, I beat the first three God of War games while hardly using most combos. It's like DerNebel said, about 90% of the time I was just using the same two combos to kill most enemies. Rarely did I need anything else to succeed. Most of those combos felt like pure fluff to me. Some of them I never even used once. Hell, I rarely even switched weapons. Could the game have been substantially easier if I used those other combos? Sure. That's the thing, though. I never felt like I needed them. Devil May Cry has always been the same with me, too. I never bothered trying to do any intricate combos. I stuck to basics, got flashy only once in a while, and plodded through all of the games. The only one I never played was the most recent one. Again, at no point did I feel like I was being forced to learn more intricate combos to win. Same with Ninja Gaiden. So, to me, this "step back" is no loss at all.
You also suck in bed.  What's your point?
edited

Raven

Quote from: darkknightkryta on Jun 20, 2016, 01:55 AMYou also suck bed.  What's your point?
That you're a waterfall?

kitler53

GoW is a button masher as far as i'm concerned.

intricate combo system,.. i'm lmao.
         

Featured Artist: Emily Rudd

Xevross

Quote from: kitler53 on Jun 20, 2016, 03:17 PMGoW is a button masher as far as i'm concerned.

intricate combo system,.. i'm lmao.
Same. I totally forgot about the combo system before it was mentioned here. The combos really aren't a major part of the game.

I'm loving this new direction. It'll follow Kratos for a lot of the game, go further back for some sequences and hopefully roll around to the deafult GoW camera for others.

Aura7541

The new combat style can definitely work. It actually reminds me of Hellblade's combat and it has drastically improved in the latest dev diary. It's also worth mentioning at the GoW demo is definitely early game. How the combat looks later on will look and flow a lot more differently, in my opinion.