Rumor: Ps4k

Started by Mmm_fish_tacos, Mar 18, 2016, 05:37 PM

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Legend

Quote from: Mmm_fish_tacos on Mar 23, 2016, 03:29 AMDefining application?
Think he means an exclusive game, ala Xenoblade for the new 3DS.

Mmm_fish_tacos

Quote from: Legend on Mar 23, 2016, 03:33 AMThink he means an exclusive game, ala Xenoblade for the new 3DS.
They better not do that. It's going to piss a lot of people off. It's fine if they want to have a mid gen update. But making exclusives for it is a bad idea.

the-pi-guy

"From what I was told it has to do with psvr so if I was to guess it's a redesign of the hardware. Again I will update this week."

Mmm_fish_tacos

Quote from: the-Pi-guy on Mar 23, 2016, 03:47 AM"From what I was told it has to do with psvr so if I was to guess it's a redesign of the hardware. Again I will update this week."

Speaking of psvr. I can't understand the move complaints. It was 1 to 1 just 3 years ago and was the most accurate motion controler. Now it's shame? I don't get it. Nothing has changed. The only down side and it applies to all modern motion controls is that it relies on line of site. But like I said. That's all of them

the-pi-guy

Quote from: Mmm_fish_tacos on Mar 23, 2016, 03:55 AMSpeaking of psvr. I can't understand the move complaints. It was 1 to 1 just 3 years ago and was the most accurate motion controler. Now it's shame? I don't get it. Nothing has changed. The only down side and it applies to all modern motion controls is that it relies on line of site. But like I said. That's all of them
Pretty much all the complaints are from 1 website.  
Gizmag had some issues with Golem, and a little bit of trouble with Job Simulator.  

Then lots of people are finding those complaints reasonable.
"Hey, it's like 6 year old technology."
"Archaic"  

And here we are.  

Who knows what the issue is.  Golem sounds fairly troublesome VR-wise.  Could be software troubles, could be a bad environment.  Don't think the issue is the Move itself.  

Legend

Quote from: Mmm_fish_tacos on Mar 23, 2016, 03:55 AMSpeaking of psvr. I can't understand the move complaints. It was 1 to 1 just 3 years ago and was the most accurate motion controler. Now it's shame? I don't get it. Nothing has changed. The only down side and it applies to all modern motion controls is that it relies on line of site. But like I said. That's all of them
The problem with move is that it's jumps a fair bit at least in my experience. Also it has horrible directional tracking and needs to be recalibrated every few minutes.

Aura7541

Okay, now this is rather interesting

NeoGAF - View Single Post -  Kotaku: Sony is working on a ‘PS4.5; briefing devs on plans for a more powerful PS4

Quote
QuoteOriginally Posted by Obliterator
 
 

 
 So they can do native 4k but wont improve the assets. That makes almost no sense. I felt pretty solid on what this thing was but am now getting confused

 
Sony has a patent for Up-rendering 1 pixel & 3 sub pixels into 4 pixels METHOD AND SYSTEM FOR USE IN UPRENDERING MULTIMEDIA CONTENT Read more: http://www.patentsencyclopedia.com/app/20160005344#ixzz43hRD2q6k
Quote//

 

Legend

Quote from: Aura7541 on Mar 23, 2016, 05:58 AMOkay, now this is rather interesting

NeoGAF - View Single Post -  Kotaku: Sony is working on a ‘PS4.5; briefing devs on plans for a more powerful PS4

It is interesting since the date is recent.

However that seems like an even more resource heavy way to render games in 4K. Would probably only be used with old games.

Mmm_fish_tacos

gamrConnect Forums - View Post

QuoteI think it's likely to just be a PS4 slim with 4K output for Netflix and Blu-ray and perhaps a beefier CPU/GPU to allow for smoother gameplay and UI, PSN use:

 So what do we know about the rumoured PlayStation 4.5? In the wake  of last week's post-GDC outing of the hardware by Kotaku, we have  independently established that it's real and that Sony's R&D labs  have prototype devices, and we also have more than one source referring  to it as PlayStation 4K, the name we'll be using for now. And this  is where things become slightly strange - because while more GPU power  is being offered to developers, realistically it is nowhere near enough  to provide native 4K gaming at the same quality level as current 1080p  titles. The full extent of the spec is a current focus of enquiry for  us, but realistically, it is simply impossible to cram the equivalent of  today's top-end PC graphics hardware into a console-sized, mass-market  box.

 Everything we've heard positions PlayStation 4K as a machine capable of  playing current and next-generation ultra HD media, while also offering  support for other aspects of the 4K spec, such as high-dynamic range and  a wider colour gamut - aspects of the 4K spec that could be introduced  to gaming. However, in terms of additional computational power, we've  got be realistic about what Sony can deliver with a mid-generation  refresh.

 We can say that with some degree of certainty because PlayStation 4K  will almost certainly use an evolved version of the APU technology used  in the current console. Once again we will see semi-custom versions of  AMD's CPU and GPU technology integrated into a single, console-friendly  processor, and thanks to the firm's openness with its technology  roadmaps, we have a good idea of the base building blocks Sony has  access to in building its next PlayStation.

 We also know about the fabrication technologies available. PlayStation 4  and Xbox One arrived when 28nm microprocessors were firmly established,  and right now the industry is moving on to 14nm and 16nm chips using 3D  'FinFET' transistors. Shrinking transistors and innovative new  architecture are what make generational leaps in computational power  possible.

 http://www.eurogamer.net/articles/digitalfoundry-2016-in-theory-playstation-4k-is-real-but-why-is-sony-making-it
 

ZhugeEX

#69
Pretty much what I heard earlier^

Just not exactly the same.

To continue.

1 source in China told me that they have shrunk PS4 circuit board size by almost 1/3rd and changed layout/shape.

ethomaz

#70
Looks like real.

Eurogamer confirmed today and Sony said games in 30fps can run in 60fps or have enhancements in graphics.

https://m.neogaf.com/showthread.php?t=1200294

Devs will possible optimize for two fixed configs... well they already do that for zillion configs on PC so it will be a easy task.

Raven

Quote from: ethomaz on Mar 24, 2016, 01:04 PMLooks like real.

Eurogamer confirmed today and Sony said games in 30fps can run in 30fps or have enhancements in graphics.

https://m.neogaf.com/showthread.php?t=1200294

Devs will possible optimize for two fixed configs... well they already do that for zillion configs on PC so it will be a easy task.
Games in 30fps can run at 30fps?! No. fudgy. Way!

DerNebel

Quote from: Raven on Mar 24, 2016, 01:21 PMGames in 30fps can run at 30fps?! No. fudgy. Way!
I'm assuming he means 60 and if this is true than man this thing sounds kinda enticing to me. But I don't wanna get another PS4.

Also they better make it work with already released games, 60fps Bloodborne baby :p

ethomaz

#73
Quote from: Raven on Mar 24, 2016, 01:21 PMGames in 30fps can run at 30fps?! No. fudgy. Way!
Typo :)
60fps

Quote from: DerNebel on Mar 24, 2016, 01:27 PMI'm assuming he means 60 and if this is true than man this thing sounds kinda enticing to me. But I don't wanna get another PS4.

Also they better make it work with already released games, 60fps Bloodborne baby :p
I hope they do a really good upgrade plan for actual PS4 users.

$200 in trade in for the new PS4k?

DerNebel

Quote from: ethomaz on Mar 24, 2016, 01:47 PMI hope they do a really good upgrade plan for actual PS4 users.

$200 in trade in for the new PS4k?
Yeah something like that, but I'm not holding my breath.