Super Street Fighter 5: Best fighting game ever! 5/10

Started by Mmm_fish_tacos, Jun 12, 2015, 10:52 PM

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Mmm_fish_tacos

Quote from: Raven on Feb 22, 2016, 01:06 AMI don't know about top tier but she's close. Her speed, cross-ups, and ability to move through zoning fireballs with her v-skill makes her difficult to deal with if you don't have really good reaction speed. Though from what I've seen, she suffers in match-ups with grapplers.
She's so easy to use and pull combos with. 80 percent of my matches in survival have at least one dizzy. I can go 3-4 matches without needing health. and I get wrecked when I fight online against her.

Raven

Quote from: Mmm_fish_tacos on Feb 22, 2016, 01:22 AMShe's so easy to use and pull combos with. 80 percent of my matches in survival have at least one dizzy. I can go 3-4 matches without needing health. and I get wrecked when I fight online against her.
She's one of the more popular characters for high level play. That's for sure. Though it probably helps that she's one of the most visually appealing characters, too.

Karin is awesome in the right hands. Her combos are longer than most, she has some nice rushdown moves, and her air juggle game is probably the best of all current characters. She can long combo you into a critical art. It's sick.

darkknightkryta

#362
Quote from: Raven on Feb 22, 2016, 01:06 AMI don't know about top tier but she's close. Her speed, cross-ups, and ability to move through zoning fireballs with her v-skill makes her difficult to deal with if you don't have really good reaction speed. Though from what I've seen, she suffers in match-ups with grapplers.
I can attest to that :P.  I have trouble against Birdie.  

Quote from: Raven on Feb 22, 2016, 01:29 AMShe's one of the more popular characters for high level play. That's for sure. Though it probably helps that she's one of the most visually appealing characters, too.

Karin is awesome in the right hands. Her combos are longer than most, she has some nice rushdown moves, and her air juggle game is probably the best of all current characters. She can long combo you into a critical art. It's sick.
I wanna learn Karin too, but her start ups rely on that dash punch.  Which is annoying to pull off cause you have to do the dash motion and then punch.  Annoying to time without practice.  I was actually thinking of using Laura as a secondary character.    Her grapples are pretty fun to use.

Quote from: Raven on Feb 21, 2016, 09:44 PMI don't practice enough in fighting games to be good at them. Plus, I don't have a stick. Using a gamepad for a game like this is a bad idea, typically.
Funny you say that; my friend who used to always use an arcade stick actually bought that hori pad cause he doesn't want to use a stick anymore.  Even me, I've never been good at using an arcade stick.  I need a controller.

Raven

Quote from: darkknightkryta on Feb 22, 2016, 03:49 PMI can attest to that :P.  I have trouble against Birdie. 
I wanna learn Karin too, but her start ups rely on that dash punch.  Which is annoying to pull off cause you have to do the dash motion and then punch.  Annoying to time without practice.  I was actually thinking of using Laura as a secondary character.    Her grapples are pretty fun to use.

Yeah, Karin is definitely a character where timing is very important. The upshot being that once you have her timing down, punishing people is not only very easy for her but incredibly satisfying when nearly every single punish can be turned into a nasty combo. As for Laura, I'm not sure what to think about her yet. She's getting a lot of play right now but I have a feeling a lot of it is, once again, her visual appeal and that she'll probably end up lower tier in the end. Most of the wins I've seen with her involve people being stupid on dealing with a grapple character. Like a Ryu not zoning her more or a Cammy charging in but not retreating when she didn't find an opening within a couple seconds.

Quote from: darkknightkryta on Feb 22, 2016, 03:49 PMFunny you say that; my friend who used to always use an arcade stick actually bought that hori pad cause he doesn't want to use a stick anymore.  Even me, I've never been good at using an arcade stick.  I need a controller.
I'm terrible with gamepads in fighting games like this one or KI. I just can't get the timings right and when multiple punch or kick buttons are needed it screws me up. I can do it but just not nearly as good with a stick.

Mmm_fish_tacos

I'm think I'm going to use ryu, till evil comes and cammy.

darkknightkryta

Quote from: Raven on Feb 22, 2016, 04:03 PMYeah, Karin is definitely a character where timing is very important. The upshot being that once you have her timing down, punishing people is not only very easy for her but incredibly satisfying when nearly every single punish can be turned into a nasty combo. As for Laura, I'm not sure what to think about her yet. She's getting a lot of play right now but I have a feeling a lot of it is, once again, her visual appeal and that she'll probably end up lower tier in the end. Most of the wins I've seen with her involve people being stupid on dealing with a grapple character. Like a Ryu not zoning her more or a Cammy charging in but not retreating when she didn't find an opening within a couple seconds.
I'm terrible with gamepads in fighting games like this one or KI. I just can't get the timings right and when multiple punch or kick buttons are needed it screws me up. I can do it but just not nearly as good with a stick.
I actually find Laura in-between.  Zangief and Birdie, for instance, require patience and punishing.  Reason I have trouble with most grapplers in general is because they hit hard.  So they don't get much play time because they require so much patience.  Though I have the most trouble against them since you can't block their throws.  Laura's kinda in the middle.  She can do a bit of rush down, and she can do a bit of punishing since you can combo her throws.  She can also pace a match with her fireball (Slow fireballs change pacing a lot).  So Laura has a lot of strategy to her, I just need to play with her more to see what connects and to figure out combos (I'm just chaining her medium punch into her throw).  She's a good secondary character when you need to slow down and take control of a match.  

Street Fighter 5 specifically doesn't need multiple button combinations other than pressing square/x, triangle/circle, l1/r2 (Or r1/r2 depending on your setup) all of which is easy to do.  Plus you can set 3punch and 3kick to any of the l/r buttons.  My biggest issue with stick is actually performing motions.  The dpad is a lot more accurate for me, and I'm faster at pressing buttons on a pad since I don't have to move my hands around to hit buttons on a stick.  So my reaction time is faster.  Though for something like Tekken that doesn't require too many stick/dpad motion, arcade stick is way better.  I actually liked the arcade stick for Marvel vs Capcom 3 better, but I liked using the pad for the previous entries.

DerNebel


ethomaz

Quote from: DerNebel on Feb 22, 2016, 06:51 PMI come bearing currently rare positive news about SFV

Street Fighter V is Already Breaking Registration Records at Evo 2016 | Shoryuken
Well Capcom aimed this team after all... and SF is the most popular EVO franchise.

darkknightkryta

Quote from: DerNebel on Feb 22, 2016, 06:51 PMI come bearing currently rare positive news about SFV

Street Fighter V is Already Breaking Registration Records at Evo 2016 | Shoryuken
Yeah I think Street Fighter 5 will be a good starting point.  When streams started getting big and stuff, Street Fighter 4's accessibility was pretty much gone.  Way too hard to get at a good level of play.  It's actually harder to get good at Street Fighter 4 than it is Street Fighter 3.  Hopefully Street Fighter 5 keeps the movelist easy to perform and rely on tactics.  Street Fighter 4, unintentionally, relied way to much on execution.  

Raven

Quote from: darkknightkryta on Feb 22, 2016, 11:27 PMYeah I think Street Fighter 5 will be a good starting point.  When streams started getting big and stuff, Street Fighter 4's accessibility was pretty much gone.  Way too hard to get at a good level of play.  It's actually harder to get good at Street Fighter 4 than it is Street Fighter 3.  Hopefully Street Fighter 5 keeps the movelist easy to perform and rely on tactics.  Street Fighter 4, unintentionally, relied way to much on execution.  
Street Fighter 4 just never did it for me. I don't know what it was but I was always so put off by it and never even really enjoyed watching it.

darkknightkryta

Quote from: Raven on Feb 23, 2016, 12:22 AMStreet Fighter 4 just never did it for me. I don't know what it was but I was always so put off by it and never even really enjoyed watching it.
I loved watching it.  It is Capcom's most technical fighter.  It was just way too strict.  Very hard p get to high level play because t was very hard to do combos.

ethomaz


darkknightkryta

Quote from: ethomaz on Feb 24, 2016, 02:54 PM
This is exactly what I was talking about earlier with Laura.  She's in between.  She can combo, but she has the throw abilities of Zangief/Birdie (But blockable).

darkknightkryta

I'm seriously starting to wonder if the people complaining even know what the fudge they're complaining about.  The game's only "missing" an arcade mode.  It's no more barebones than 90% of Fighters ever released.  On top of that, all the dlc in the game until they make Street Fighter 6 is free.

darkknightkryta