HALO 5 OT: just skip the cutscenes

Started by Legend, Jun 12, 2015, 06:39 PM

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Legend

Quote from: the-Pi-guy on Nov 02, 2015, 09:32 PMHonestly never played Halo SP.  
Haven't owned an Xbox console.

Thinking of getting Halo for PC, but it's like 20$.  
Or maybe I could get it a little cheaper...  
Then I could 1 and 2.  
But after that I'd be on my own.  

Maybe someone will finish an emulator for 360!  :D


Wowza, I must be drunk.  :P
Well if you're drunk, just buy an xbo and mcc!

the-pi-guy

Quote from: Legend on Nov 02, 2015, 10:56 PMWell if you're drunk, just buy an xbo and mcc!
Nah, I'm drunk because I wrote CoD instead of Halo in the first sentence.  :D
That's a bit too pricey for me, for a few games.  
Instead I'll finish making the 360 emulator.  ;)
Haha, maybe not...  

Legend


Raven


Ludicrous Speed

I'm only a couple missions in on Legendary but this campaign gameplay wise seems pretty god dang awesome. I know there are missions where you literally just talk to people but I wonder if the gameplay holds up through the whole thing.

Legend

BTB is releasing next week.

Halo 5 November Update Sneak Peek - NeoGAF

Quotehttps://www.halowaypoint.com/en-us/c...ber-sneak-peek
QuoteIn just over a week, the next Halo 5 content drop will be here, and with it comes Big Team Battle in Arena matchmaking, brand-new REQs, and a whole ton of juicy vehicular combat. Today, we’re giving you a sneak peek at what’s in store, and over the course of the next week, we’ll be providing you with more details.To start, we know many of you are ready for some vehicle-based carnage in Arena, and dying to jump into some classic 8v8 matches. You’re in luck.
 During their time here, they also started working on large-scale Big Team Battle maps that were inspired by classic battlegrounds including: Sidewinder / Avalanche, Standoff, Burial Mounds, Longbow, and Headlong.
 For the past few months, these maps have been playtested and polished in preparation for the release of Big Team Battle, and in just over a week, the first four maps will be available in Arena matchmaking. Here’s a quick look at what’s to come:

 
QuoteDeadlock
 Inspired by: Standoff
 A collaboration between Nokyard and the 343 Multiplayer team/
 Basin
 Inspired by: Valhalla
 A map designed by the 343 Multiplayer team/
 Guillotine
 Inspired by: Headlong
 A collaboration between The Psycho Duck and the 343 Multiplayer team/
 Recurve
 Inspired by: Longbow
 A collaboration between The Fated Fire and the 343 Multiplayer Team/

 
Req Pack Teaser
Quote/

 
Controllers and Aiming
QuoteUnfortunately, some players have identified an issue that occurs due to variance in controller hardware, commonly referred to as “slow turn” bug. This can cause players to become unable to, or inconsistently reach what we call a “pegged” state.
 The “pegged” state is a region in the outermost range of the analog aim stick in which we blend the players turn speed to a much faster rate. This issue is compounded as the control input fluctuates depending on multiple factors - if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it’s even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers.
 The good news is we have a fix for this issue that introduces no perceivable change to the current feel of the game. This change is going through test and pro team validation now and we will have it out to you soon.
 One thing that has become clear in absorbing all your feedback is that Halo players want choice when it comes to controls. And with that in mind, we are also working on another little pet project that will allow even more precise tuning. This update will offer more custom fine-tuned control over controller settings (hint: independent vertical/horizontal sensitivities, the ability to calibrate your own dead zones, more granularity in sensitivity, and more). We hope to have that out for you in December and we will follow up with more details later.

 
Scheduled to come out on 11/16 and there will be more info to come.
 

Legend

#306
Wow forge maps are ugly.

QuoteHeadlong in Halo 5

versus Halo 2 on the original Xbox

versus Halo 2 Anniversary

Legend

Also Orion map has been removed and is being remade lol.

Legend

#308
Just so bad!




Aura7541


the-pi-guy

Quote from: Legend on Nov 08, 2015, 12:48 AMJust so bad!




It looks so cartoony.  Haha.  
Looks like this would fit in Sunset Overdrive or something.

Legend


Legend


ethomaz


Legend