SW Battlefront: HYPE is ON!!!

Started by Dr. Pezus, Apr 10, 2015, 07:46 PM

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Mmm_fish_tacos

Quote from: Dr. Pezus on Oct 10, 2015, 02:10 PMI don't agree. I've never won a game as rebels and people in my Icelandic ps4 fb group are saying they've rarely done it either. Now, you might say we just need to get better but that's the thing. It shouldn't be so easy for the Empire to be good. They're just as new at this as the rebels

Also, I feel like aiming is easier in FPS mode
Icelandic's need to step their game up.  He're a little tip. Don't use the orbital drops on people. When the walker is able to take damage place the orbital drop right in front of it's feet. It will kill one even with over 60 percent health left.

BananaKing

Quote from: Mmm_fish_tacos on Oct 10, 2015, 04:27 PMIcelandic's need to step their game up.  He're a little tip. Don't use the orbital drops on people. When the walker is able to take damage place the orbital drop right in front of it's feet. It will kill one even with over 60 percent health left.
dang. i been saving up canons for walkers but didnt think about orbital drops.

another thing i see is that when its time to shoot walkers, most people dont use the ION card that increases damage agains walkers. im sure if people actually use that more it would make a pretty big difference

Mmm_fish_tacos

Yep, the rebels just kicked our dog pretty hard core. It seems people are understand what to do now.

Xevross

Quote from: Mmm_fish_tacos on Oct 10, 2015, 05:21 PMYep, the rebels just kicked our dog pretty hard core. It seems people are understand what to do now.
Happened to me too, both walkers got owned by orbital strikes. Me and my mates know what to do now, at least ;D

Mmm_fish_tacos

Quote from: Xevross on Oct 10, 2015, 05:41 PMHappened to me too, both walkers got owned by orbital strikes. Me and my mates know what to do now, at least ;D
I wish I knew where to find them. As my dog hat teammate still use them on people.

Dr. Pezus

Well I'm going to try that now and see what happens. Hopefully this won't mean that rebels become overpowered with time ;)

Mmm_fish_tacos

Quote from: Dr. Pezus on Oct 10, 2015, 05:56 PMWell I'm going to try that now and see what happens. Hopefully this won't mean that rebels become overpowered with time ;)
I think they are now. IF you know the secret.

DD_Bwest

ya ive noticed the rebels are becoming more and more competent,   as well as people figuring out where mech cards are placed. but  I still have yet to find a team that can win as rebels.   I can keep one of the links open, but the rest of the team fails on the other one.

as the imperials, i havent came that close to losing yet.  also sitting in the at-at forever can get boring, even if it means 50-60 kills a match lol  ive been having more fun withing atst's and turrets.   its also hilariously fun to sneak behind the rebels and jump in a turret lol  i got a 20 killstreak doing that lol

BananaKing

Quote from: Mmm_fish_tacos on Oct 10, 2015, 05:21 PMYep, the rebels just kicked our dog pretty hard core. It seems people are understand what to do now.
i still have no idea what to do with the planes. so i actually skip them. but there are times they can take down a walker by them selfs right? that alone can tip the odds of the game. it actually happened a few times. the game is gold. i am getting it

Mmm_fish_tacos

Quote from: NotBananaKing on Oct 10, 2015, 07:06 PMi still have no idea what to do with the planes. so i actually skip them. but there are times they can take down a walker by them selfs right? that alone can tip the odds of the game. it actually happened a few times. the game is gold. i am getting it
Yes, one has a grapple rope that can take one down. But I haven't been able to pull ifthe off yet.

DD_Bwest

Quote from: NotBananaKing on Oct 10, 2015, 07:06 PMi still have no idea what to do with the planes. so i actually skip them. but there are times they can take down a walker by them selfs right? that alone can tip the odds of the game. it actually happened a few times. the game is gold. i am getting it
yea they can bring down a walker with the tow cables.   They can tip the odds, but it doesnt take much to blast them out of the sky while they try lol

BananaKing

Quote from: DD_Bwest on Oct 10, 2015, 06:57 PMya ive noticed the rebels are becoming more and more competent,   as well as people figuring out where mech cards are placed. but  I still have yet to find a team that can win as rebels.   I can keep one of the links open, but the rest of the team fails on the other one.

as the imperials, i havent came that close to losing yet.  also sitting in the at-at forever can get boring, even if it means 50-60 kills a match lol  ive been having more fun withing atst's and turrets.   its also hilariously fun to sneak behind the rebels and jump in a turret lol  i got a 20 killstreak doing that lol
the beta is going to get boring soon. playing the same map over and over gets stale. i am no way near satisfied with the gameplay, but it feels like matches are pretty much the same because we keep playing the same map.

they should make the mech cards/icons appear in random locations, not a set location IMO. same with hero's.

will there be more guns in the final game? will there be more cards?

are all 8 maps playable in all modes?

Raven

#252
Quote from: NotBananaKing on Oct 10, 2015, 07:06 PMi still have no idea what to do with the planes. so i actually skip them. but there are times they can take down a walker by them selfs right? that alone can tip the odds of the game. it actually happened a few times. the game is gold. i am getting it
The fighters are actually extremely useful for hurting the AT-ATs during Y-Wing bombings. Slow your fighter down as much as possible, line up your reticle on the walker, and blast away. You'll watch its health go down really fast. If you were to combine two competent pilots doing strafing runs on the walker along with someone doing an orbital strike, you'd almost be guaranteed to kill one at the first set of uplinks even if your team only managed to get a couple Y-Wings.

Quote from: NotBananaKing on Oct 10, 2015, 07:09 PMthe beta is going to get boring soon. playing the same map over and over gets stale. i am no way near satisfied with the gameplay, but it feels like matches are pretty much the same because we keep playing the same map.

they should make the mech cards/icons appear in random locations, not a set location IMO. same with hero's.

will there be more guns in the final game? will there be more cards?

are all 8 maps playable in all modes?
There are 12 maps, actually. Not sure what the spread is for the various modes. Also, don't forget the Battle of Jakku DLC that is free, which releases only a few weeks after the game does. There are definitely more cards. In the survival mission on Tatooine you actually get a triple grenade launcher card that is not currently available to unlock in normal multiplayer and right now Sharpshooter is the only trait card you can unlock. There will most definitely be more. They just gave us a portion of the cards to play with. I'm pretty sure that early demonstrations of the game showed 5 different blasters but right now there are only 4 but I'm sure we'll get more than that.

BananaKing

Quote from: Raven on Oct 10, 2015, 07:11 PMThe fighters are actually extremely useful for hurting the AT-ATs during Y-Wing bombings. Slow your fighter down as much as possible, line up your reticle on the walker, and blast away. You'll watch its health go down really fast. If you were to combine two competent pilots doing strafing runs on the walker along with someone doing an orbital strike, you'd almost be guaranteed to kill one at the first set of uplinks even if your team only managed to get a couple Y-Wings.
There are 12 maps, actually. Not sure what the spread is for the various modes. Also, don't forget the Battle of Jakku DLC that is free, which releases only a few weeks after the game does. There are definitely more cards. In the survival mission on Tatooine you actually get a triple grenade launcher card that is not currently available to unlock in normal multiplayer and right now Sharpshooter is the only trait card you can unlock. There will most definitely be more. They just gave us a portion of the cards to play with. I'm pretty sure that early demonstrations of the game showed 5 different blasters but right now there are only 4 but I'm sure we'll get more than that.
yeah i played a game where we took down an At At in the first attack. naturally we won the game in the third attack quit easily. im telling you, once people get used to it and know what to do, the rebels will have the advantage.

12 maps? you sure? i remember it was 8 at launch, then the 2 free maps that are the battle of Jakku that release when the movie does or around it.


Raven

Quote from: NotBananaKing on Oct 10, 2015, 07:21 PMyeah i played a game where we took down an At At in the first attack. naturally we won the game in the third attack quit easily. im telling you, once people get used to it and know what to do, the rebels will have the advantage.

12 maps? you sure? i remember it was 8 at launch, then the 2 free maps that are the battle of Jakku that release when the movie does or around it.


Star Wars Battlefront will have 12 multiplayer maps | Polygon