Digital Foundry: Hands-on with Uncharted: the Nathan Drake Collection

Started by Mmm_fish_tacos, Sep 27, 2015, 01:06 PM

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Mmm_fish_tacos

Http://www.eurogamer.net/articles/di...ake-collection

QuoteImage quality is also well taken care of. All three titles operate at full 1080p with excellent anti-aliasing coverage and what looks like at least 8x anisotropic filtering. Aliasing is kept to a minimum and surface textures remain sharp even at oblique angles. Along with increased resolution, we also see LODs pushed out further along with higher resolution shadowmaps. So we're not just looking at more detailed art here - but more objects visible further into the scene, producing a richer presentation.
QuoteThen there is the matter of performance. We expected frame-rates similar to The Last of Us Remastered, but the results are actually significantly better. The majority of gameplay operates at a locked 60 frames per second, providing a very fluid, consistent experience. A number of scenes do suffer from minor performance dips but these drops really go no lower than 55fps, and even that is relatively uncommon - though alpha transparency effects do seem to be the main cause for the frame-rate dips that do occur. We're told that a day one patch is incoming, addressing minor bugs, so the door is perhaps open to some small performance boosts by launch, but even now, the frame-rate is fine.

We can also confirm that vertical sync remains engaged at all times. Of course, once again, this makes the biggest difference in Uncharted: Drake's Fortune, which suffered from pretty serious screen tearing on PlayStation 3. By eliminating this artefact and bumping performance up to 60 frames per second, the game is improved substantially. All three games benefit from this improvement and they each turn in similar performance numbers.
QuoteWhat of motion blur then? We originally expressed concern over the lack of this effect in pre-release footage, and several developers have expressed a preference in removing it from 60fps remasters - as we saw in Journey, for example. The good news is that this effect most certainly is in the collection. What we didn't expect is the amount of control given to the players with this feature.Players are able to enable object motion blur independently or utilise both object motion blur plus camera blur (just the former is enabled by default). You can disable the effect completely as well, if you prefer. It's an unexpected feature and one we greatly appreciate. We'll put this feature through its paces in our next piece in order to determine if it has any performance impact, but for the moment, it does not seem to incur much of a penalty, based on first impressions. We should also point out that the effect is enabled for Drake's Fortune too - in the original PS3 games, motion blur only debuted in the sequel, Uncharted 2: Among Thieves.
QuoteOverall then, first impressions are highly positive. With the game in hand and hundreds of gigs of lossless PS3 footage banked in advance for comparison purposes, we're looking forward to putting more time into this title. We're planning to roll out detailed coverage on a per-game basis in order to truly understand the amount of work that has been poured into this project. It's clear that this project was a labour of love for those involved, and it's equally evident that Sony spared no expense in bringing this remarkable collection to life. We have so much more to share, but in the here and now, the initial takeaway is this: our expectations for this release were sky-high (perhaps unfeasibly so) but everything we've played to date suggests that Bluepoint has delivered - in spades.

Xevross


Mmm_fish_tacos

Quote from: Xevross on Sep 27, 2015, 01:09 PMI'm so hyped right now. This sounds awesome
It does. Too bad they don't have the MP in there as well.

Mmm_fish_tacos

Quote"It was a really difficult decision for us, but it was one that we actually took early on, because we were thinking about both our player population – we still have players playing Uncharted 2 and Uncharted 3 multiplayer, and we still haven't shut those servers down; we don't have a plan to do that right now – and so, we were like, did we want to affect that player population, and splinter it even more so.
"At the time, too, when we were talking with Bluepoint, and talking with our multiplayer team for Uncharted 4, we were saying, we learned a lot from Uncharted 2 and we really took it to the next level with Uncharted 3, so everything that we learned from that we were putting into Uncharted 4 multiplayer – so for us, it was like, why don't we keep moving forward and progressing, rather than take a snapshot in time?"
That's what ND had to say about the MP removal . Sounds like a crud excuse to me.

Xevross

Quote from: Mmm_fish_tacos on Sep 27, 2015, 01:14 PMThat's what ND had to say about the MP removal . Sounds like a crud excuse to me.
Yeah seems like loads of BS. I don't really get why they would do it, seems to me like adding MP would only be a good thing.

Mmm_fish_tacos

Apparently golden abyss was considered for the collection but ND felt the narrative didnt fit well with the other 3 games.

Legend

Quote from: Mmm_fish_tacos on Sep 27, 2015, 02:38 PMApparently golden abyss was considered for the collection but ND felt the narrative didnt fit well with the other 3 games.
Golden Abyss would have made this the greatest collection of all time!

Quote from: Mmm_fish_tacos on Sep 27, 2015, 01:14 PMThat's what ND had to say about the MP removal . Sounds like a crud excuse to me.
Seems perfectly reasonable. If they wanted to include 2 and 3 MP without screwing up the playerbase, they'd need to implement cross play with the PS3 games. That'd be hard on its own but also force matchmaking in the collection to be split between 2 and 3 instead of being unified.

Dr. Pezus


Mmm_fish_tacos

Quote from: Legend on Sep 27, 2015, 03:19 PMGolden Abyss would have made this the greatest collection of all time!
Seems perfectly reasonable. If they wanted to include 2 and 3 MP without screwing up the playerbase, they'd need to implement cross play with the PS3 games. That'd be hard on its own but also force matchmaking in the collection to be split between 2 and 3 instead of being unified.
Well they wouldn't have needed to have both mp in the game. They could have chosen to go with 3 and add all the maps from two. And new servers would have been fine. There's no reason they would have needed to add cross platform play.

Legend

Quote from: Mmm_fish_tacos on Sep 27, 2015, 03:32 PMWell they wouldn't have needed to have both mp in the game. They could have chosen to go with 3 and add all the maps from two. And new servers would have been fine. There's no reason they would have needed to add cross platform play.
If they didn't have cross platform play, then it kills multiplayer on PS3 and gets killed the second Uncharted 4 comes out. That'd be horrible.

Dr. Pezus

One of my PS4 friends is already playing the collection o.O

Aura7541

Quote from: Mmm_fish_tacos on Sep 27, 2015, 01:14 PMThat's what ND had to say about the MP removal . Sounds like a crud excuse to me.
What I got from that was "Please play the Uncharted 4 MP beta"

Xevross


Mmm_fish_tacos

Quote from: Legend on Sep 27, 2015, 03:35 PMIf they didn't have cross platform play, then it kills multiplayer on PS3 and gets killed the second Uncharted 4 comes out. That'd be horrible.
Well it seems 3 didn't kill 2 so I don't know why 4 would kill the collection. And nobody cares about ps3 anymore. Moving them to ps4 would be best.

Legend

Quote from: Mmm_fish_tacos on Sep 27, 2015, 04:06 PMWell it seems 3 didn't kill 2 so I don't know why 4 would kill the collection. And nobody cares about ps3 anymore. Moving them to ps4 would be best.
3 didn't kill 2 because 3 sucked!

4 is going to be great.