Digital Foundry vs Uncharted 4 E3 Gameplay!

Started by Xevross, Jul 16, 2015, 02:02 PM

0 Members and 1 Guest are viewing this topic.

Xevross

Uncharted 4 pushes PS4 tech to the next level • Eurogamer.net

"Uncharted 4 goes much further than any PS4 or Xbox One game we've seen in its use of physics, and the layering of world detail with shaders. Opening at the gates of a bustling Madagascan marketplace, what unfolds is unlike any major title seen on console to date. "

Mmm_fish_tacos

With that solid frame rate it make me wonder what it would run at if they unlocked it. Super impressive stuff going on.

Xevross

Quote from: Mmm_fish_tacos on Jul 16, 2015, 02:10 PMWith that solid frame rate it make me wonder what it would run at if they unlocked it. Super impressive stuff going on.
I wouldn't want them to unlock it though, 30fps is still great for single player and if it allows them to do all this then I definitely support the 30 lock. I'd be surprised if they could go much higher with all that crazy stuff going on anyway!

Mmm_fish_tacos

Quote from: Xevross on Jul 16, 2015, 02:15 PMI wouldn't want them to unlock it though, 30fps is still great for single player and if it allows them to do all this then I definitely support the 30 lock. I'd be surprised if they could go much higher with all that crazy stuff going on anyway!
I think it run well about 30 with out a lock, I just don't think they could squeeze a 60 sold lock. So it would be better to have 30 locked than 60 with frame drops and judder.

Xevross

Quote from: Mmm_fish_tacos on Jul 16, 2015, 02:25 PMI think it run well about 30 with out a lock, I just don't think they could squeeze a 60 sold lock. So it would be better to have 30 locked than 60 with frame drops and judder.
Yeah 30fps lock is definitely best, I think. I'd rather it be stable, because 30fps is enough for single player anyway

Legend

Definitely going to be the graphics king for a long time

Spoiler for Hidden:
Only to be eventually topped by VizionEck's 4k cubes!

darkknightkryta

The part of them deflating things reminds me of what they were doing with Crash Bandicoot back in the day.  They'd collapse vertices to squish Crash when he'd get flattened.