Rigs: The future of E sports.

Started by Mmm_fish_tacos, Jun 16, 2015, 10:08 PM

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Dr. Pezus

Quote from: kitler53 on Jun 17, 2015, 02:02 PMmeh.

but i find all multiplayer to be pretty meh.
Until you try it in VR

BananaKing

hope there is team death match in it.

Aura7541

Sounds good so far. Can't wait to try this out if I ever get a chance! :)

kitler53

Quote from: Pezus on Jun 17, 2015, 02:08 PMUntil you try it in VR
VR is going to make me stop hating the atrocity that is known as multiplayer?  VR will stop players from AFKing causing the teams to be unbalanced?  VR will stop spawn point camping?  VR will stop people from rage quitting a match?  VR will stop people from using cheap dog tactics and game exploits to get an upper hand?  VR will stop people from griefing?

no.  i'm a single player mostly guy and VR of all things will not change that attitude.
         

Featured Artist: Emily Rudd

Mmm_fish_tacos


I'm trying to find more hands on impression videos. If you find them, post them here.

Mmm_fish_tacos


Sony announced a new Project Morpheus game during their E3 presentation, and I got my hands on it.

Guerrilla Cambridge, the people behind Killzone: Mercenary on the PS Vita, have created something special with Rigs: Mechanized Combat League. Not only is it a fresh, original IP, but it is an original IP that uses VR, and it uses it very well.
Rigs is a game that pits three players against three in a crazy new sport. The objective is to collect orbs, either by finding them around the map or by shooting and killing other players, and powering up with them. Once you are fully powered up, you must run to the center of the map and jump through the goal, and this gives your team a point. And did I mention you play in giant robot suits?
There are three classes, each one with different powers. I played as the one who can double jump, while one has the ability to fly, and the third one is faster than the other two on the ground. All the controls are exactly what you'd expect. Jump is X, you move with the left stick, you shoot with R2 and L2, but instead of looking with the right stick, you look with your head. Wherever you are actually looking, that is where you will be aiming in the game. It was hard to control at first, but within a few seconds I felt like a pro.
The game is gorgeous, and truly immersive. When the Sony representative was talking to me, it was hard to concentrate on what he was saying because I was in awe just taking in my surroundings. My arms in the game were exactly where they were in real life, and the same goes for the rest of my body, almost as if I was truly in the robot suit actually playing the crazy sport.

The only down side of my experience with the game, is one member of my team, WillGuitarGuy, couldn't play in our round because his game crashed, so we played 3v2 and got slaughtered. Also, when I was fully powered up, I noticed it was extremely hard to control the mech, but this was probably a glitch, because the next time I played the game I didn't run into either problem. The game is in pre-alpha after all.
In my second game, I was able to rack up 5 kills in the first half with 3 goals, and in the second half I only had one death while still putting up goals and kills. Our team won 8 to 4. I used the double jump mech again, and I was able to slaughter the other team by jumping around them while keeping my head pointed at them. Doing this quickly did bring up some nausea, but it was nothing too serious.
Overall, this is easily the most slept on game of E3 2015, and it is even a strong contender for game of the show. You can be sure to see more coverage of Rigs, and other great games at E3 right here on Junkie Monkeys!


      E3 2015: Project Morpheus, Rigs Gameplay and Impressions | Junkie Monkeys   

Dr. Pezus

Strong contender for game of the show! I want to try it myself

Mmm_fish_tacos

#22

I got to play a game called Rigs, which puts you inside a giant robot (similar to Titan Fall). You get to walk around and shoot missiles, jump super high and run extremely fast. The whole point of the game is to collect a bunch of orbs and take them inside a goal. Other players will, of course, shoot you and try to stop you from accomplishing this, which is where the fun begins. It's a super exciting game, and it only makes it all that better to enjoy it through a VR experience as advanced as Project Morpheus.


This was literally the best VR experience I have ever had (aside from the Virtual Boy... not!). It's super immersive and takes you right into the battlefield. The experience was smooth and seamless, but I do have one complaint. This game, specifically, is a bit hard to get used to in terms of the controls. This is mostly because you aim by moving your head and it can be a bit too sensitive. It was a great time, nonetheless, and you get used to it in a few minutes.


My reactions to Sony Project Morpheus at E3 2015

By far the most complete Morpheus game at the show, Rigs is being sold as "virtual reality's first eSport." It's a three-on-three first-person shooter at its heart, but the focus isn't simply on which team can capture a base or get the most deathmatch kills. Instead, each mech-suited character must collect glowing yellow orbs around the map to go into a powerful "Overdrive" mode, then jump through a hoop at the center of the stage before being killed.
Shooting opponents slows their progress and also scatters a few yellow orbs for pickup. The demo showcased three classes of mechs with different pros and cons, each of which could in turn toggle between three modes focused on speed, attack, and health regeneration.

While lateral motion is controlled with a left thumbstick as in a normal FPS game, aim and orientation in Rigsare entirely guided by head movement. Moving your head even slightly off-center to the left or right causes your mech to turn and quickly catch up with where you're looking; a prominent 3D laser sight emanating from your mech helps guide the process.
The E3 attendant on hand to explain the game suggested making very small head movements to start, to get acclimated to the control scheme, and I'm surprised to say it worked wonderfully. After just a minute or so, it was easy to make slight adjustments or relatively quick 180 degree turns, without any nausea (the anchoring of a prominent heads-up display and mech suit border probably helped with this).What's more, being able to simply look at a target to aim felt much more natural than fiddling with a thumbstick to center an aiming reticle. This is one to watch out for.

Legend


Mmm_fish_tacos