Call of Duty: Infinite Warfare Multiplayer is Familiar But Fresh

Started by SWORDF1SH, Sep 03, 2016, 12:14 AM

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SWORDF1SH

  • Overall, the map design seemed to bring a unique look and play style compared to Black Ops 3. Frontier was set in the sprawling, narrow corridors of a space station, leading to lots of close-quarters encounters and surprise attacks. While gravity wasn't effected during play, defeated enemies would drift lazily toward the ceiling.
  • We played standard TDM and Domination, but also an addictive mode called Defender, in which teams compete to maintain control of a ball that periodically resets to its original spawn position. While carrying the ball, players are unable to use their weapons, but they can always pass to a nearby teammate — or dole out a hearty *thwack* over enemies' heads if things get desperate.
  • Infinite Warfare's multiplayer retains the movement system made famous by Black Ops 3, including slides, wallrunning, and mid-air boosting. I noticed that grenades seemed to have a slightly longer windup time, and felt a bit heavier compared to Black Ops 3.
  • We played with six Combat Rigs, selectable characters similar to Black Ops 3's Specialists. Each comes with a complement of Perks and a special weapon that charges as the match goes on. Stryker can equip a Gravity Vortex Gun that fires black holes; combat droid Synaptic can summon integrated dual machineguns; Merc can deploy the Steel Dragon, a multi-target beam weapon.
  • My favorite? The Eraser, a limited-use, unreasonably powerful pistol that instantly vaporized anyone unfortunate enough to be in my way.
  • Create a Class presented us with a large number of classes, from the standard Rifleman to the heavy Rapid Response and shotgun-focused Point Blank. Sid favored a speedy class called the Duelist, equipped only with dual pistols.
  • The expansive Scorestreak selection included everything from traditional UAVs, to bombardments from nearby weapons satellites, to summoning an R-C8 mech which looked like a cross between a terminator endoskeleton and a walking tank.
  • Speaking of weapons, IW Multiplayer is bristling with high-tech firepower, everything from retrofitted ballistic carbines and dual-magazine SMGs to energy rifles, slug throwers, "sonic shotguns," sci-fi grenade launchers, and beam weapons. And that's a conservative description of the arsenal — it's huge and varied.
  • The Type 2 caught my attention due to an interesting quirk. It's an SMG that you can split into two separate weapons for close-range encounters by holding Triangle.
  • The weapon descriptions include cool little details that make the universe feel more lived-in. For example, the Hailstorm revolver fires devastating triple-shot blasts thanks to the stacked rounds in its cylinder.
  • We didn't get a lot of time to play with all the various gear and equipment, but we saw Cryo mines that can slow down enemies, a Dome Shield for resisting attacks, and a wide array of other grenade types.
  • One sight attachment granted me thermal vision while aiming, but limited my awareness of the environment around me. A boon for long-range encounters, but likely not as useful in close quarters.
  • The maps showed off creative themes, such as Frost, a gorgeous map set on wintry moon Europa and featuring a stellar view of Jupiter looming overhead. Throwback seemed to be a recreation of a vintage American town.
  • We also got the news that the Infinite Warfare beta will debut on PS4 in October.

Call of Duty: Infinite Warfare Multiplayer is Familiar But Fresh – PlayStation.Blog

Legend


Mmm_fish_tacos

How did I miss this thread.

Anyway, it looks fun. But they always do, till you play if for a while and get pissed with the battleship.

Ludicrous Speed

"MP is fresh! Here's a lot of stuff that seems like a Blops 3 DLC."

It's sad that videos of the MW MP remaster included with this game looks far superior to everything the franchise has seen since the first Black Ops.