Star Wars Jedi Survivor REVIEWS

Started by Dr. Pezus, Apr 26, 2023, 09:00 PM

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Dr. Pezus


kitler53

always meant to play the first one.  even paid for it.
         

Featured Artist: Emily Rudd

nnodley

Looking gooooood!  I am so excited for it.  Need to make sure it gets preloaded

Legend

Quote from: kitler53 on Apr 26, 2023, 09:07 PMalways meant to play the first one.  even paid for it.
That makes two of us.

Maybe I could blitz through it on easy.

kitler53

Quote from: Legend on Apr 26, 2023, 11:13 PMThat makes two of us.

Maybe I could blitz through it on easy.
I'm incapable of a blitz.  just finished lost in random on story mode and I cleared 20 hours....
         

Featured Artist: Emily Rudd

the-pi-guy



QuoteRespawn began conceiving Survivor  in the fall of 2019. Several months later, when the pandemic hit, Asmussen and his team quickly adapted to remote work. "I think we were somewhat fortunate because we were really early in production," he said. "The lion's share of Star Wars Jedi: Survivor has been working remotely."

Respawn's developers shifted their regular show-and-tells to Zoom and introduced a weekly open forum, "Jedi conversation," that allowed anyone on the team to ask questions or share grievances. Asmussen said the biggest challenge was having to "relearn how to communicate with each other," a process complicated by the intricacies of text-based Slack conversations, in which tone and nuance could get lost. "There's course-correcting that has to happen," Asmussen said.

QuoteEven without the pandemic's challenges, the three-and-a-half year development cycle of Star Wars Jedi: Survivor would be a remarkable achievement. Other games due to be released in 2023, including The Legend of Zelda: Tears of the Kingdom, Diablo IV and Final Fantasy XVI, have all been in development for more than six years. Comparatively straightforward sequels, such as Sony's God of War: Ragnarök and Horizon: Forbidden West, also took at least four years to produce.

Asmussen said the team developed chemistry and grew familiar with production pipelines on Star Wars Jedi: Fallen Order. Perhaps most crucially, he said, they were willing to iterate quickly and cut features from the game when necessary.

"We want to be ambitious but we don't want to get in a position where we're kind of setting ourselves up to not hit all our marks," Asmussen said. "Our philosophy is: 'It's OK to fail, but fail fast, fail early.'"

Horizon

Got it early. Good so far

nnodley

It is really crazy how some studios can pump out banger after banger and then some studios are complete messes.

kitler53

Quote from: the-Pi-guy on Apr 27, 2023, 01:50 PM
Quote"We want to be ambitious but we don't want to get in a position where we're kind of setting ourselves up to not hit all our marks," Asmussen said. "Our philosophy is: 'It's OK to fail, but fail fast, fail early.'"
i think this is the key part and also what insomniac does well.   too many games have too much bloat and a lack of focus these days and that hurts both the development but also the gameplay.   

i'll say this,.. few people know how to edit themselves to only say what is needed and appropriate to the person they are trying to communicate to.  too many people are too self focused and just say what they want to say and what is important to themselves and thus fail to communicate to someone else.

this skill set is something that organizations often lack as well.   instead of having a customer centric mindset they are focused on themselves. 
         

Featured Artist: Emily Rudd

Legend

79 on pc metacritic despite reportadly being a really bad port. What's the point of metacritic having platform specific reviews if people don't review games that way?

Seems to only work correctly if the pc port releases at a significantly different date like TLOU PC.


I'm excited to play on PS5  8)