Recent posts

#1
Off-Topic Community / Re: General Discussion Thread
Last post by Legend - Today at 12:12 AM
Quote from: the-Pi-guy on Yesterday at 04:08 PMI feel like a weird kind of person, a lot of people think of me as an introvert but I also have a deep need for connection and I feel like I'm generally disappointed by people.

I'm not really sure if it's my expectations or if I'm just doing something wrong and unable to make closer connections.  or maybe I'm just bad/unlucky at picking people.

It just tends to feel like a lot of people in my life, if I didn't reach out to them, they would take several weeks to reach out to me. 
Yeah it's hard feeling like a connection is lopsided. And it certainly happens.

But I also feel like there are the opposite cases where the person is bad at reaching out but they still do really really care.
#2
Game News Discussion / Re: Wolverine releases Septemb...
Last post by the-pi-guy - Yesterday at 07:24 PM
Quote from: Legend on Yesterday at 07:02 PMNo way. It would be better if that was the case lol.

When was the first time they said it wasn't open world?
Apparently only 3 months ago.

Eurogamer
And it's rather weird because they sound non-committal about it. 

QuoteMarvel's Wolverine is a more linear game than Spider-Man - don't expect a city to explore or a base to nose around in

Quote"Logan is a character who's constantly being driven forward, either by some urgent need, a sense of duty, or trying to seek out things in his past," Daly says. "He doesn't really get anchored into one space and wander around. One of the things I feel like we've done a good job with is the missions in the story have this almost comic book kind of pacing of action and intrigue that constantly moves forward at a fast pace."


In other words, it's a more linear, level-by-level experience. "We wanted variety in our levels," Daly continues, "so some of them have microcosms of that experience, where it is a little bit more open and you have some agency, but there's not a home base that you keep returning to to try and complete everything there. It is really a story with a lot of forward momentum."

Structurally it's funneled, then, but where there is some variation is in the levels themselves. We see this briefly in the gameplay trailer when Logan picks up the scent of Jean Grey, who he later teams up with, and as he skulks his way around the environment and takes out the enemies who are there. It's all very action-heavy, but apparently there's more besides.
#3
Game News Discussion / Re: Wolverine releases Septemb...
Last post by Legend - Yesterday at 07:02 PM
Quote from: darkknightkryta on Yesterday at 04:09 PMI'm 90% sure they scrapped everything they were working on about a year and a half ago, maybe even 2 years ago, and threw a game together.  It tracks with most thrown together linear games.
No way. It would be better if that was the case lol.

When was the first time they said it wasn't open world?
#4
Game News Discussion / Re: Wolverine releases Septemb...
Last post by Legend - Yesterday at 07:00 PM
Quote from: nnodley on Yesterday at 04:15 PMPlayed a few hours yesterday. The combat is brutal and pretty fun. Nothing amazing, but not really like spider man had the deepest and amazing combat either. The scent trail and the visual audio cues for logan's abilities are kind of in your face. So, I get the complaint. If they just toned them down or made it a toggle button like the last of us' listen mode, I don't think it would be as hated.

But it sure does look and run great though. Will see how the story goes.
If you like it, that's all that matters! Hope it stays good.

Quote from: the-Pi-guy on Yesterday at 04:05 PMThis is my nonsensical armchair belief.

I feel like insomniac Games strength is in systems. Where they seem to have a very easy time backpatching games. Where they very quickly added a bunch of updates to Spider-Man after making it work in ratchet & clank. Redoing the Spider-Man model so that it's easier for them to map the motion capture.

Similar with Spider-Man and Wolverine they have a lot of systems for how to navigate the open world and a lot of accessibility features. And they've applied a lot of those here even though it doesn't seem to make sense for this game design.

Where is I feel like Naughty Dog really prides themselves in manually touching up animations and stuff like that.  Naughty Dog does have good systems, so don't get me wrong. But they're not the studio that would put out a Spider-Man Remaster, Spider-Man Miles Morales and Ratchet and Clank out within 7 months.

Kind of ranting about this because I saw Wolverine cutscene where he is supposed to be raging out and I think was supposed to rip somebody in half but that's not how it looked. It did not look very good. Felt like it they must have done motion capture and then not really take it any further than that.  That's kind of why I'm thinking about Naughty Dog because I feel like they would not do something like that. 

There is just a lot in here that feels like they at some point either wanted to make it an open world game or the developers just had a role like this is the guy that designs the signs to point in a direction in Spider-man, so that's what he's doing in the Wolverine even though it doesn't really make sense for this game. 

There just seems to be a lot in here that would 100% make sense for an open world Spider-Man game but doesn't really make sense in a linear Wolverine game. I would guess if you're willing/ able to overlook the hand holding that would be more normal in an open world game that this would be a good time for you.
I saw the water in this game. Maybe you're not supposed to go in the water so that's why it looks so bad, but if it's intended then this is the worst water in decades lol.

So the systems are hit or miss too.
#5
Game News Discussion / Re: Wolverine releases Septemb...
Last post by nnodley - Yesterday at 04:15 PM
Played a few hours yesterday. The combat is brutal and pretty fun. Nothing amazing, but not really like spider man had the deepest and amazing combat either. The scent trail and the visual audio cues for logan's abilities are kind of in your face. So, I get the complaint. If they just toned them down or made it a toggle button like the last of us' listen mode, I don't think it would be as hated.

But it sure does look and run great though. Will see how the story goes.
#6
Gaming Community / Re: The VR thread. U R Not re...
Last post by darkknightkryta - Yesterday at 04:14 PM
I need to go in and fix the Resident Evil 2 VR hack.  I played maybe 10 minutes of it in VR.  It was so tense.
#7
I'm 90% sure they scrapped everything they were working on about a year and a half ago, maybe even 2 years ago, and threw a game together.  It tracks with most thrown together linear games.
#8
Off-Topic Community / Re: General Discussion Thread
Last post by the-pi-guy - Yesterday at 04:08 PM
I feel like a weird kind of person, a lot of people think of me as an introvert but I also have a deep need for connection and I feel like I'm generally disappointed by people. 

I'm not really sure if it's my expectations or if I'm just doing something wrong and unable to make closer connections.  or maybe I'm just bad/unlucky at picking people. 

It just tends to feel like a lot of people in my life, if I didn't reach out to them, they would take several weeks to reach out to me.  
#9
Game News Discussion / Re: Wolverine releases Septemb...
Last post by the-pi-guy - Yesterday at 04:05 PM
This is my nonsensical armchair belief.

I feel like insomniac Games strength is in systems. Where they seem to have a very easy time backpatching games. Where they very quickly added a bunch of updates to Spider-Man after making it work in ratchet & clank. Redoing the Spider-Man model so that it's easier for them to map the motion capture.

Similar with Spider-Man and Wolverine they have a lot of systems for how to navigate the open world and a lot of accessibility features. And they've applied a lot of those here even though it doesn't seem to make sense for this game design.

Where is I feel like Naughty Dog really prides themselves in manually touching up animations and stuff like that.  Naughty Dog does have good systems, so don't get me wrong. But they're not the studio that would put out a Spider-Man Remaster, Spider-Man Miles Morales and Ratchet and Clank out within 7 months.

Kind of ranting about this because I saw Wolverine cutscene where he is supposed to be raging out and I think was supposed to rip somebody in half but that's not how it looked. It did not look very good. Felt like it they must have done motion capture and then not really take it any further than that.  That's kind of why I'm thinking about Naughty Dog because I feel like they would not do something like that. 

There is just a lot in here that feels like they at some point either wanted to make it an open world game or the developers just had a role like this is the guy that designs the signs to point in a direction in Spider-man, so that's what he's doing in the Wolverine even though it doesn't really make sense for this game. 

There just seems to be a lot in here that would 100% make sense for an open world Spider-Man game but doesn't really make sense in a linear Wolverine game. I would guess if you're willing/ able to overlook the hand holding that would be more normal in an open world game that this would be a good time for you.
#10
Off-Topic News Discussion / Re: OpenAI solves one of the b...
Last post by Legend - Yesterday at 03:23 PM
Quote from: darkknightkryta on Yesterday at 12:09 PM"Please give us money shareholders."

Does the server not connect quick posts together anymore?
Nah I turned that off cause someone asked me too.

And yeah the crying wolf part is sure true. Every time they say "oh our internal model did something bad" they were testing to see if it could do something bad. Running these tests with no or limited internet access would be trivial.