Star Citizen

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Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 8th
 - AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets

May 9th
 - Volumetric Fog: More realistic fog/mist effects

May 10th
 - Kiosk UI: This will allow players to buy and sell commodities with various vendors

May 11th
 - Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity

May 12th
 - Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
 - Quantum Drive conversion to Item 2.0: This will allow the devs to create gameplay mechanics around quantum travel, such as being interdicted out of it by enemies
 - Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
 - Solar System Shop Service: A backend that determines what items and resources the various shops are willing to buy and sell and for how much based on the current market
 - Solar System Mission Service: A backend that determines what dynamic missions are available in the area and what the rewards are for them
 - Drake Dragonfly: This vehicle will now be ready for use when 3.0 releases
 - RSI Constellation Aquila: This ship will now be ready for use when 3.0 releases
 - MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)