A fair amount.Lucky's tale does the same thing. It's fun.
VizionEck Battle in VR is inherently decent since the player's body is visible. It's similar to why tank/plane games work great in VR. Currently aiming is done by pointing the headset. Up/down on the right stick does nothing while left/right rotate the player in 90 degree increments; another inherent advantage of VizionEck using cubes.
I have absolutely no motion sickness in that game.
Crystal Rift also does the rotation that way.
At our Christmas party I showed the game off to guests in VR and got some pretty great feedback too. Focusing on networking atm so I can have a beta as soon as possible but VR is still a high priority. What were you thinking?I don't really have ideas on it per se.
There's one game that I have that is really bad for motion sickness and it has like 3 or 4 options.
There's a comfort mode where they shrink down the world. Not sure how much it helps.
There's also stability cubes, where they render small semi-transparent cubes. Something to latch onto. But, I'm not sure how much it helps people, might be too transparent at times.
Just wondering if you have looked into it.