Super Street Fighter 5: Best fighting game ever! 5/10

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Started by Mmm_fish_tacos, Jun 12, 2015, 10:52 PM

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darkknightkryta

Lol. I can't right now. I'm about to run and get my wife some food. But i'll have the weekend free and I took monday off for e3
Spoiler for Hidden:
f work

Yeah, fudge the man.

Found it: E3 2015: Street Fighter V Systems Trailer and hands-on impressions

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From GAF.https://www.youtube.com/watch?v=AfrSKt5b-50 (Watch in 60FPS)Embargo is up. Previews incomingCombofiend's breakdown of the Variable SystemQuote
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The V-System consists of three variable mechanics all built around the new V-Gauge, which primarily builds as your character takes damage. The three mechanics are: V-Skill, V-Trigger and V-Reversal.  V-Skill V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they're weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character's V-Skill will be key in winning matches. V-Trigger  V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character's full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory. V-Reversals V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to "Alpha counters" from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.
Previews:DTOID - 'My first three hours with Street Fighter V were immensely satisfying'SRK - 'Going Hands-On with Street Fighter V: Versatility Has Its (V-)Benefits'IGN - 'E3 2015: EVERYTHING YOU NEED TO KNOW ABOUT STREET FIGHTER 5'VideoGamerTV - 'Street Fighter 5 New PS4 Gameplay Impressions (1080p, 60fps): Ryu, Chun-Li, M Bison, Nash'Gamespot - 'Street Fighter 5: Your Expert Guide to What's New'EGM now - 'Street Fighter V may not look hugely different at first, but its gameplay sure is'
@Legend is it possible to merge threads?  Supposing  @Rise Kujikawa wants it merged.