Star Citizen

Started by Raven, Jan 23, 2017, 05:40 AM

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Raven


Raven


Raven


Legend

You almost missed a week!

Raven


Raven

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 8th
 - AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets

May 9th
 - Volumetric Fog: More realistic fog/mist effects

May 10th
 - Kiosk UI: This will allow players to buy and sell commodities with various vendors

May 11th
 - Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity

May 12th
 - Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
 - Quantum Drive conversion to Item 2.0: This will allow the devs to create gameplay mechanics around quantum travel, such as being interdicted out of it by enemies
 - Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
 - Solar System Shop Service: A backend that determines what items and resources the various shops are willing to buy and sell and for how much based on the current market
 - Solar System Mission Service: A backend that determines what dynamic missions are available in the area and what the rewards are for them
 - Drake Dragonfly: This vehicle will now be ready for use when 3.0 releases
 - RSI Constellation Aquila: This ship will now be ready for use when 3.0 releases
 - MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)

Raven


Legend


Walking around ships is so awesome.

Raven


Raven

Here is an update on the schedule report list.

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 8th
 - AI Turrets: This will allow NPCs to operate turrets and accurately track and fire at correct targets
   (No update)

May 9th
 - Volumetric Fog: More realistic fog/mist effects
   (No update)

May 10th
 - Kiosk UI: This will allow players to buy and sell commodities with various vendors
   (Pushed back to May 25th as the game code is not in a place where work can continue)

May 11th
 - Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
   (Pushed back to May 19th as necessary tasks have taken longer than expected)

May 12th
 - Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
   (Pushed back to June 2nd so that the team can add additional behaviors)
 - Quantum Drive conversion to Item 2.0: This will allow the devs to create gameplay mechanics around quantum travel, such as being interdicted out of it by enemies
   (Complete)
 - Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
   (Pushed back to May 26th as additional feedback is needed and persistence tasks are lacking for work to even begin)
 - Solar System Shop Service: A backend that determines what items and resources the various shops are willing to buy and sell and for how much based on the current market
   (Complete)
 - Solar System Mission Service: A backend that determines what dynamic missions are available in the area and what the rewards are for them
   (Pushed back to May 25th as certain issues still being worked through)
 - Drake Dragonfly: This vehicle will now be ready for use when 3.0 releases
   (Complete with minor bugs)
 - RSI Constellation Aquila: This ship will now be ready for use when 3.0 releases
   (Complete with minor bugs)
 - MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)
   (Pushed back to May 19th for additional VFX work)

Legend

What's this about $5 and CCUs?

It's the most critical I've seen the subreddit ever.

Raven

May 14, 2017, 04:34 AM Last Edit: May 14, 2017, 05:40 AM by Raven
What's this about $5 and CCUs?

It's the most critical I've seen the subreddit ever.
Uhhhh, I don't know?

Spaceship Prices! - Spectrum

This is what they're upset about.

Basically, there are millions of ship upgrades that have been purchased but not applied yet. A lot of them are $0 conversions. Meaning that people are buying a ship of a certain value, purchasing an upgrade of equal value so they spend no extra money, and then sitting on it without pulling the trigger. They're doing this because they are giving themselves the option of which ships they want before the game releases without committing yet. So if the original ship ends up being balls, they can switch to the other ship with a button press. Or, if a ship gets changed in a way that they don't like they can switch or just never apply the upgrade and keep the original ship. They do this with concept ships as well whenever they can. Owning a ship of equal value to a concept ship that won't be available for some time. Then if they don't like the concept ship, they just never upgrade.

It is important to note that any time you purchase an upgrade, the extra $5 is applied to your ship value when you pull the trigger on it. So if you buy a $60 ship, then purchase an upgrade to a $90 ship, when you use the upgrade your new ship value is $95. So if you melt it down, it will be a $95 credit, not just $90. They're doing this as a deterrent against people creating a ton of what is essentially useless data for their teams to manage by purchasing a shitload of unused upgrades. As far as I know, as long as you don't apply the upgrade, you can buy multiple upgrade tokens to the same ship. So a single ship can have as many upgrade tokens attached to it as you want. In the case of zero dollar conversions, if you have a $40 ship and there are 5 other ships of the same price, you can "purchase" 5 upgrade tokens and never use them.

It also sounds like some people were using those conversions to bounce back and forth between existing ships and ships that are on sale. This probably wouldn't be a big deal, were it not for the fact that the game is in the middle of development and any such increase in workload for any of their teams that isn't actually helping complete the game isn't wanted.

Raven

May 14, 2017, 04:22 PM Last Edit: May 14, 2017, 04:30 PM by Raven
Another thing that I just read people were doing is sitting on upgrades in the event that a ship price increases. For example, the Carrack was a $350 ship when it was available for purchase. Which was actually quite a while. I believe late last year they finally removed it. A number of other ships also sold for that price that are no longer available. Well, the Carrack is going through a redesign and its price is expected to increase.

In fact, CIG has already given fair warning that all ship prices will eventually increase as the game nears release and as work is done to improve them dramatically and, in some cases, make them much larger than they originally were. The Caterpillar, for example, nearly doubled in size over its original concept. Meaning anyone who bought it originally or purchased an upgrade to it when they could got it for cheap compared to what its current cost would be should it go on sale again. So, if someone purchased an upgrade token to the Carrack from a ship of equal value and the Carrack ends up being much more expensive when it's reintroduced, they then spent $350 on a ship that is much more expensive than that.

That's a lot of potential cash CIG is losing out on. However, instead of rigging the system to force you to pay the difference for an unused token, they just went with a simple $5 charge. So, you can still game the system by "buying low, upgrading high" and saving yourself potentially hundreds of dollars, but CIG is going to get a little something out of it. Though, it's worth noting that all current upgrade tokens will be honored and not retroactively charged. So, those millions of tokens still sitting in their system are not affected by this.

Honestly, I can't wait for CIG to reach beta with this game so they stop making ships available for real money. It's a great idea to help fund a game, but so many people have looked for every little reason to complain about the system and shame on the game because of it. Even incredibly minor details like this are being blown out of proportion.

According to some posters, a gray market was being built around $0 conversions using the gifting system.

Raven

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 18th
 - Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode

May 19th
 - Commodities: Implementing items to represent units of tradeable cargo
 - Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
 - MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)

Raven

May 20, 2017, 09:56 PM Last Edit: May 20, 2017, 10:02 PM by Raven
Here is an update on the schedule report list.


Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 18th
 - Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
   (Pushed back to May 26th as network bugs were blocking other departments from completing their work)

May 19th
 - Commodities: Implementing items to represent units of tradeable cargo
   (Pushed back to June 2nd as the Network Engineering Team is too busy)
 - Starmap App: This will be a new Mobiglass app that will allow players to see the entire star system and allow them to plot a quantum travel course beyond the immediate vicinity
   (Pushed back to May 24th as a few issues prevent the team from confidently calling this feature complete)
 - MISC Prospector: This ship will now be ready for use when 3.0 releases (mining functionality pending)
   (Complete with minor bugs)
A few other notes.

Volumetric Fog, which was originally anticipated to be complete on May 9th but not updated as that week came and went, is now anticipated to be ready by May 26th after an unannounced delay to May 18th.

IFCS Performance Improvements were added to the list of expected 3.0 features. This will alter the system to work in batch updates to improve its performance. Its currently anticipated completion date is June 2nd.

The anticipated release timeframe of 3.0 in general has been pushed back by one week. Previously, 3.0 was anticipated to be ready between June 30th at the earliest and July 13th at the latest. Those dates are now July 6th and July 20th.

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