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Started by Legend, May 31, 2015, 07:32 AM

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Legend

Why not both!  

Would be interesting to give objects a momentum property, and give objects a friction property, and if they collide then it changes their momentum.  
Also make some sort of invisible air particle so that air slows things down too.  

Any idea how games simulate wind (aside from just animating everything)?
I had a thought of making like a wind field kind of thing.  Kind of like a height map, where every coordinate on the map coordinates to a value, except the value would coordinate with a wind speed.
I'm pretty sure they either just make it windy everywhere or else have wind zones that determine the wind in their general area. A height map type thing would be incredibly inefficient unless your gameplay had extremely severe wind. So many pixels would have essentially identical wind values.