I'm sure you've read this.
What happens when Time.time gets very large in Unity? - Game Development Stack Exchange
What happens when Time.time gets very large in Unity? - Game Development Stack Exchange
Started by the-pi-guy, Mar 13, 2016, 10:39 PM
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I'm sure you've read this.Haha yup that's the page I found last night when I was thinking about it.
What happens when Time.time gets very large in Unity? - Game Development Stack Exchange
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Did you start off with any tutorials in Unity?I happened upon this simple FPS tutorial and was just going through that to learn Unity and scripting.
Or did you just read documentation?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
I gotta find time to do that.Are you trying to learn Unity, or do you mean for Lumberyard?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Are you trying to learn Unity, or do you mean for Lumberyard?Well either one.
Well either one.Unity is fairly easy especially if you like programing. You could probably pick it up in less than a day.
Would like to do Lumberyard, but Unity might be a better segue.
Being familiar with Unity is probably a plus whether I use unity or lumberyard at some point.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Unity is fairly easy especially if you like programing. You could probably pick it up in less than a day.Just have to find a day when I can work on stuff.
Here comes first compiler test.First one done, and got the highest score. 96.5%
@YoGot 100% on it!
Do you remember how to do precedence in a recursive descent parser?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Shader programming is hard/fun. It's really unique withh how it runs.Did they make shader compilers? Last time I looked at them was about 10 years ago.
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