VizionEck

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Started by Legend, May 31, 2015, 07:32 AM

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Legend

I really want to get the game looking like this:



but man are reflections horribly faked in every other game. Screen space reflections don't work, cube maps don't work, reflection probes don't work, etc. My surfaces are just too clear and flat.

So now that I've exhausted all the existing solutions, I'm starting on my own. My current plan of attack is to use my "clear and flat" art style to my advantage. I'll render a full pass getting the coordinates of the planes in the scene, or calculate this from the depth+normal buffer. The resulting buffer should have all similar reflection planes "grouped up" and only include ones that are actually visible on screen. This could be around ~50 unique reflection planes per frame.

For each and every one I'd render a proper reflection, apply a distance blur, and stencil it back on the surface. Would take a frick tone of power compared to my current rendering, but I think I could get it to run on standard PS4. If need be I could decrease reflection resolution and framerate.

How's that sound to anyone who understood my ill written ramble?