Right now I'm completely redoing the platforming physics. I redid them a long time ago for Adventure, but Cube Royale's have been untouched for years.In what way did it feel odd?
That's because Cube Royale was incredibly "tight" in the sense that I just mapped input directly to velocity. Could stop as fast as you could let go of the stick.
It works pretty well on the ground so I might not actually change it, but in air it felt really odd. I think my new method could be pretty cool.