Paradoxes in game design

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Started by Legend, Sep 09, 2018, 01:02 AM

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Legend

1.) The reward is beating the challenges.  It's how a lot of games work.  It's not like a puzzle game rewards the player by getting progressively easier.

2.) Different perspectives!  
1. Then it's not an rpg. That's just a standard difficulty curve as you get deeper into a game.