I heard about those tweets and loved it. Like if someone wanted to hack us we'd be screwed, but we do the standard things. Crazy how many companies have poor systems.
Yeah, I'm just really hoping that person has no idea what they are talking about.
I don't have a whole lot of knowledge about security, there is a class about it next semester. Not likely I'll be taking it, though.
But not storing passwords is like rule 0, I know that much.
Is that split up into separate files? I've always kinda prefered sticking lots of code together vs making unnecessary extra files so I'm a bad judge of what the industry considers large or not. (probably helps that no one but me has to read my code.)
Separate files are all about putting stuff together that makes sense to put together. So there's not really a size. Sometimes small makes sense, sometimes gigantic makes sense. I'm sure you're doing things the usual way.
It's in 3 separate files, and they are all pretty tiny. The files are server, client and game.
We are making a Scrabble spin off.
The server is only like 55 lines. Servers are pretty easy.
The game was a pain though, have to check 5 different conditions and like 3 of them required for loops, which needed their own if statement. And two of those for loops we're actually embedded in the other.