Did they make shader compilers? Last time I looked at them was about 10 years ago.Yeah I thought they always had them?
Most shaders are instant but if you use newer features it can take a good few minutes to compile them.
Started by the-pi-guy, Mar 13, 2016, 10:39 PM
previous topic - next topic0 Members and 3 Guests are viewing this topic.
Did they make shader compilers? Last time I looked at them was about 10 years ago.Yeah I thought they always had them?
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Yeah I thought they always had them?They didn't. Maybe Direct X had them, but OpenGl didn't.
Most shaders are instant but if you use newer features it can take a good few minutes to compile them.
I haven't used stack overflow that much, but I am reading a thing about how bad they've gotten.Reddit devs dislike stack overflow a lot for that and I agree. I google and find links from them a lot and so often the question has been closed as a duplicate. Or people say the op is wrong and give a useless answer and mark it closed. Like if a person asks about speeding up the loops in a raymarch shader, the solution is not to get rid of the loops and use a different method! (I encountered something like that a few days ago)
Stackoverflow has a mod election going on:
2018 Moderator Election - Stack Overflow
Several of them are bragging about how they delete and close many questions.
That's just ludicrous.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
How ludicrous would it be to learn how Unity works without being able to use it? On the weekdays, I spend almost all day at school. But they don't have any kind of unity at school of course.Since you already know programming, not that hard. You could definitely get a hang of how the scripting works at the very least.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Have you tried installing Unity on a flash drive? You could then use it at school without installing anything on their computers.Thank you! I didn't even think of doing this!
Do you know about general game dev concepts from Lumberyard? That'd also help. Update() vs FixedUpdate() for example are just functions that are called either every frame or every n milliseconds.I don't have too much from Lumberyard unfortunately.
I agree about the stack overflow. They'll close unanswered questions, and the answer would be wrong.Love that comic.
Talking about Stack Overflow reminded me of this comic:
Love that comic.I fudgy hate that.
Another problem: only question, OP says they figured it out. No answer posted.
Each project of my compilers class has been to implement something from scratch. But then the next project, we use a tool to do that for us. It doesn't do exactly what our project did, it's for a far more complex grammar.There's a reason why I dropped translators =D
Even the simple projects though, pretty easily become 1,000 lines of code.
That's pretty what we've done so far, but the rest of the projects literally build on each other.
The first one is about completing the parser. Last two projects we have are pretty similar. They will basically take something resembling java code, and output a MIPS program. The last project includes stuff about getting classes to work. Oh boy.
These are pretty neat:Shadertoy is a great website to spend way too much time at
Shadertoy BETA
Shadertoy BETA
It'd be nice if there was a place to try Super Mario Bros in VR. That one's not set up for it, and it's horrid.
VizionEck Cube Royale is releasing this year "I'm Mike Armbrust" -Me |
Page created in 0.130 seconds with 22 queries.