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Started by Raven, Jan 23, 2017, 05:40 AM

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Raven

Here is an update on the schedule report list.

Here is a list of things expected to have been completed for 3.0 this week. This list is based on the expected completion dates from the 3.0 schedule report. Some of these things may not end up actually being completed this week and may end up being postponed to a later date. Though until told otherwise, it is assumed these things met their target dates.

May 31st
- New Message Queue: Streamlining messages with less overhead along with features that will help with packet loss and jitters to help reduce bandwidth and latency
  (Pushed back to June 9th as bugs have arisen)
- Stamina: This mechanic will bring temporary consequences to some of the actions you perform such as sprinting for too long which will cause fatigue and make aiming difficult
   (Complete though it will be iterated on further in future releases)
- Doors & Airlocks: An update to how doors and airlocks work so that they operate intelligently depending on if the room beyond is pressurized or not
   (Pushed back to June 22nd due to tech side delays)
- Planetary Tech: Implementation of the physics grids for planets and modular space stations
   (Complete)
- Solar System Tool: No information
   (Complete)
- Entity Update Component Scheduler: Lower priority entities will be updated less frequently to improve framerate and allow for more content to be added
   (No update)
- Missions System: The overall system used to create mission flows
   (No update)

June 1st
- Item 2.0 Ship Conversion Part 1: The first part of a process to completely convert all currently available ships to the Item 2.0 system
   (Complete)
- Kiosk Support: A support UI for kiosks used to buy and sell cargo
   (Pushed back to June 9th)
- Inventory System Support: This will offer a way for the player to manage the cargo stored in the ships they own
   (Pushed back to June 16th as the Network Engineering Team is occupied)
- Mission Board App: An app that will allow players to see service beacons set up around the universe by other players
  (TBD)
- Klaus and Werner Gallant Rifle: This rework will now be ready for use when 3.0 releases
   (Complete)

June 2nd
- Surface Outposts: The moons will have outposts on their surface to explore
   (Complete)
- Mission Givers: Actual in-game NPCs with character models that give you particular missions to complete in addition to the more simplistic randomized/dynamic missions
   (Pushed back to June 9th for additional work on new requirements)
- Insurance: The first iteration of the insurance system which you can use to request a replacement ship should your current one be rendered damaged beyond repair
   (Pushed back to June 9th though the network and persistence work has progressed to a point where they can now move to complete this item)
- Cargo: Commodities purchased at a kiosk will become physical objects to be transported in your cargo hold
   (Pushed back to June 16th as the Network Engineering Team is occupied)
- Commodities: Implementing items to represent units of tradeable cargo
   (Pushed back to June 9th as the Network Engineering Team is occupied)
- Persistent Damage, Ammo, and Missiles: This will save the state of your vehicle instead of refreshing it every new play session
   (Pushed back to June 7th as the Network Engineering Team is occupied)
- Rover and Dragonfly in Ships: The Ursa Rover and the Dragonfly will be able to be transported in ships large enough to hold them
   (Pushed back to June 16th as ship physics needs to be altered)
- IFCS Performance Improvements: The IFCS system will now work in batch updates to improve performance
   (Complete)
- Mission Manager App: A redesign of the current Mission App that will allow for more control over mission tracking
   (TBD as work will not begin until Kiosk UI is complete)
- MobiGlas Overhaul: This will allow the mobiGlas system to better read what the gamecode is doing and make it easier for the UI team to maintain
   (TBD)
- Environment Probe: This will allow for bounced lighting and reflections to be updated dynamically
   (Pushed back to June 9th as previously unknown issues have caused delays)
- Physics Serialization: Fixing some long standing threading issues by improving separation of physics and netcode
  (Pushed back to June 9th as bugs have blocked needed departments)
- RSI Ursa Rover: This vehicle will now be ready for use when 3.0 releases
  (Pushed back to June 9th as this item is still waiting for code support)



Debris Fields, which were previously intended to be complete on May 26th but had no update, are now complete. The Behring P8-SC gun was also completed this week. So overall, 9 items were completed this week.