Gaming Acquisition |OT| Tencent acquires Lucid Games

Started by the-pi-guy, Oct 01, 2022, 06:54 PM

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BananaKing

Quote from: Legend on Apr 15, 2023, 04:05 AMSince when was Sega doing that good? I guess they made a lot of money in 2022 but otherwise they haven't been making that much profit.


A lot of mergers are financed with loans from a bank or some other financial institution

Some other times they pay with stocks + cash

SWORDF1SH


the-pi-guy


the-pi-guy

AQUIRIS is Joining Epic and Becoming Epic Games Brasil - Epic Games

QuoteToday we are announcing that Brazil-based game studio, AQUIRIS, is joining Epic Games. This acquisition builds upon an investment that Epic made in AQUIRIS in early 2022.

The AQUIRIS team will be the foundation of Epic Games Brasil, the first Epic studio in Latin America. Founded in 2007, AQUIRIS is best known for its award-winning titles including Wonderbox and the Horizon Chase franchise. Headquartered in the city of Porto Alegre, the AQUIRIS team of developers will join Epic Games to create groundbreaking content and social experiences within Fortnite.


the-pi-guy


Legend

Quote from: the-Pi-guy on Apr 20, 2023, 04:16 AMAtari Announces Acquisition of More than 100 PC and Console


Atari acquired the rights to over 100 PC/Console games from the 80's and 90's.

Weird move.
Oh no. I've been hoping they'd sell their game rights, not buy more.

the-pi-guy


Legend

Quote from: the-Pi-guy on Apr 20, 2023, 04:47 PMFocus Entertainment acquiring Dovetail Games

Acquisition season seems to be back in full swing.
Train sim devs according to google. Not the type of game I thought Focus was focused on.

the-pi-guy


the-pi-guy

Capcom has acquired CG studio 'Swordcanes'

QuoteSwordcanes strength lies in 3D computer graphics production technology in consumer home video game development and the studio has carried out work on major Capcom titles in the past. As such, Capcom decided to make the studio its wholly-owned subsidiary to sustainably bolster its developmental and technological capabilities.

Japanese CG studio that worked on stuff for Final Fantasy XVI, Street Fighter VI, Hi-fi Rush

the-pi-guy

SIE acquires a headphone maker



That feels like a weird choice...

kitler53

#161
not that weird.  in the sub-industry of "audio devices" sony is already one of the biggest players.   i exclusively use them as they have the best value imo.   the cheaper devices are absolute garbage.   the better quality devices (and there are few) and like orders of magnitude more expensive.  

i have 3 sony headsets right now.
1. wired
2. bluetooth
3. playstation

they are all great headsets.

i don't know anything specific about audeze but i do have one thought,.. "consolidation".
         

Featured Artist: Emily Rudd

BananaKing

Quote from: kitler53 on Aug 24, 2023, 04:34 PMnot that weird.  in the sub-industry of "audio devices" sony is already one of the biggest players.   i exclusively use them as they have the best value imo.   the cheaper devices are absolute garbage.   the better quality devices (and there are few) and like orders of magnitude more expensive.  

i have 3 sony headsets right now.
1. wired
2. bluetooth
3. playstation

they are all great headsets.

i don't know anything specific about audeze but i do have one thought,.. "consolidation".
Maybe they have some patent or a really good work force. Either way this makes sense, like you said Sony is a huge player in the audio market.

the-pi-guy

Not acquisition news, but thought this was relevant.

Gamesindustry.biz
Quote"Sony has one of the most impressive content catalogues on Earth," Severin explains. "Bringing it together in a subscription offering for example could pose a solid competitive answer to Xbox's cross-platform efforts. It will be increasingly difficult to compete with Microsoft on games only. The only response for Sony on the games-only side would be buying something really big like Take-Two, but that is unlikely."

Harding-Rolls predicts Sony will remain active in M&A but will retain its strong position in the current console generation, while Toto expects the company to maintain its current product strategy of focusing on $70 blockbusters.

"Sony surely is under pressure to react, even after their Bungie acquisition," he says. "I expect further investments and acquisitions for PlayStation, including a large one that would move the needle for them in a meaningful way."

the-pi-guy




QuoteBy the sheer number of deals, that was a two-year low. But the deal value exceeded three of the last five quarters, when all the deals tallied in each period totaled less than $1 billion.
M&A deals for 2023's third quarter included mobile gaming firm Playtika's purchase of Youda Games and Innplay Labs for around $450 million as well as the successful $1.7 billion offer led by Goldman Sachs to take educational gaming platform Kahoot private.
Drake Star also counted nearly $1 billion in private investment for the quarter, up from the spring. Investments were primarily in PC, console or blockchain companies.

Quote"While it is true that it is harder for founders to raise an early stage round and even harder to raise a growth/late stage round compared to 2021, it is also true that we have never had more gaming-focused VC funds than now," he says.
He pointed to Bitkraft, A16Z's gaming fund, Play Ventures, Griffin Gaming, Vgames and Makers Fund as examples, and said "several of them are in the process of raising follow-up funds."
"Valuations have come down, but that also makes it more attractive for VCs to invest now in the future unicorns."

QuoteMetzger anticipates Tencent, Sony, Take-Two and Savvy/Scopely will be the most active buyers in 2024, while the Embracer Group is expected to divest more studios.
Public companies, including Nintendo, EA and Nexon, are sitting on $45 billion in cash and cash equivalents, setting up the potential for more M&A, according to venture capital firm Konvoy Ventures.
Yes, but: It's been a year of panic for industry pros, who have despaired over job cuts and lessening investment.