psvr2 backward compatibility?

Started by kitler53, Aug 29, 2022, 04:15 PM

0 Members and 1 Guest are viewing this topic.

with PSVR 2 be BC with PSVR?

kitler53

yes or no?

i'm reading the era thread and i don't post there anymore so you guys get my thoughts instead....


The biggest question surrounding BC is does the different control scheme make BC impossible?

There seem to be three points brought up:

Move Camera Tracking vs Inside Out Tracking
There seem to be a lot of people that insist that because move tracking is via a camera and the psvr2 sense controllers are inside out that the implementation of the tracking makes BC impossible.  Am i being an idiot here but that's what an SDK is for amiright?  The SDK reports the tracking information in a simplified way consumable for games that Sony can support BC for as long as they want to do it.  I'm like mostly certain this kind of BC is already avaible on PC.

My Verdict: Not a problem.


Controller tracking
A separate thought is that psvr could also track the dualshock controller and put it in game like this:


That required the camera to track the controllers lightbar that was put on the front of the controller where the camera could see it.


As i read everyone is like dead certain that this cannot be replicated with the dualsense controller.   ...but like, am i the only person in the world that noticed that sony moved the light bar from the front of the controller to the top of the controller and has made the realisation that this would be the perfect place to put the light if you wanted the controller to be tracked by a headset with inside-out camera tracking...

Lights on top to the left/right of the touch pad right where the psvr2 could see it...



My Verdict: Not a problem.

Less buttons
The last one, however, could be problematic...




The sense controllers have:
- motion tracking (both hands)
- analog trigger (both hands)
- analog stick (both hands)
- square, triangle, X, and circle buttons
- but no d-pad



i'm not familiar with every game ever but if there is a psvr game out that that required move + nav and used that d-pad i can't see how BC would be supportable on psvr2.

My Verdict: tiny problem.   

I did some googling there are a lot of pages dedicated to the question "what psvr game support the nav controller?" and every page i read came up short on ideas.  Some had a few games that supported it but it wasn't a required configuration.


Final Verdict

I will personally guarantee that psvr2 will have BC with at least 95% of psvr games including the most important titles like astro bot rescue mission and moss.  like with ps4 games there will be at least a few incompatible games but that is more likely to be for other reasons than a lack of ability to psvr2 to support legacy controllers.
         

Featured Artist: Emily Rudd

Legend


kitler53

         

Featured Artist: Emily Rudd

the-pi-guy

I'm pretty sure I've written that exact post like 4x already.

1.) Correct, the tracking isn't a problem. You just throw it at an API, and the end result is the game doesn't know the difference.

2.) I would say correct, although it's a bit trickier. The light bar is a lot smaller, so there's more room for error.

3.) There are a lot more games that required two move controllers.
One issue here is that the move controllers have square/triangle/circle/x on both controllers, and they are games where they are used differently:

r/PSVR - Skyrim Move Controller Guide Image (please post corrections/comments!)

The moves have:
Action button + trigger
square/triangle/circle/X buttons
start/select button

So 8 inputs I think.

The PSVR2 controllers have:
Action button + trigger
square/triangle or circle/x buttons
start or select button
An analog stick + button.

Technically the PSVR2 controller has more states, the analog stick could count as a few buttons, but it's awkward.


There's nothing impossible about that, but the fact that it's awkward might be incentive for them to leave it up to the developers to patch support in, so that games can figure out how to handle the new control schemes.