The Forged Kingdoms is taking form. With a clear development roadmap and core functionality already implemented, it was time to move to a new thread. The previous OT can be found here.
The Forged Kingdoms: Cosmos
The world is young. A massive 1 million sq km world is forged exclusively for you to explore.
- 1,048,576 square kilometer world without invisible walls.
- Wide variety of biomes making every location feel unique.
- Full simulation of natural life.
The Forged Kingdoms: Survival
For the first time you can remember, your body grows hungry. Hunt for food, craft shelter, and battle the elements. Death is coming for you.
- Craft everything from anything.
- Persistent items.
- Basic combat and world interaction.
- Sword crafting
- Axe crafting
- Fishing rod crafting
- Bow crafting
- Arrow crafting
- House crafting
- Farm crafting
- Bread crafting
- Pie crafting
- Cake crafting
- Stew crafting
- Cheese crafting
- Sausage crafting
The Forged Kingdoms: Kinship
You are not alone. Other humans are now part of the world. They can do everything you can and will craft communities on their own. Make friends or make enemies depending on your actions, every one of them is individually simulated with thoughts and emotions. Online multiplayer is also added so group up with friends and rule the world.
- Shared worlds between friends.
- Advanced combat.
The Forged Kingdoms: Adventure
The Forged Kingdoms: Regicide
Thrones are forged and communities band together. Complex politics play out with real conversations, wars are waged, and cities rebel. Claim your position at the top.
- Social hierarchies.