PSVR impressions, Moss and Astrobot Thread!

Started by the-pi-guy, Dec 24, 2018, 05:18 PM

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Dr. Pezus

Quote from: the-Pi-guy on Jan 01, 2019, 10:16 PMYeah, it legit gets better.  How far are you?
There's a few levels in the game though that hold a special place in my heart.  
In world 2. Just finished the beach level!

Xevross

Quote from: the-Pi-guy on Jan 01, 2019, 10:16 PMYeah, it legit gets better.  How far are you?
There's a few levels in the game though that hold a special place in my heart.  
I loved the underwater level. When the bot stuck to my face and then waved at me it made me so happy, it was way too cute. There's a lot of cute moments actually.

Game is brilliant, I love its use of the touchpad attachment things, they're always so creative.

the-pi-guy

Quote from: Xevross on Jan 01, 2019, 11:53 PMI loved the underwater level. When the bot stuck to my face and then waved at me it made me so happy, it was way too cute. There's a lot of cute moments actually.

Game is brilliant, I love its use of the touchpad attachment things, they're always so creative.
How far are you now?  :o

Xevross


Xevross


the-pi-guy

Quote from: Xevross on Jan 02, 2019, 03:08 PMFinished! What an awesome game!
How does it stack up?  

Spoiler for Hidden:
I really loved the ghost level, I think it&#39;s 5-3. &nbsp;<br><br>Ugh, that&#39;s one of the levels I need like 5 more of. &nbsp;<br>

Actually what I really want, is an Astrobot RPG.  

Xevross

Quote from: the-Pi-guy on Jan 02, 2019, 03:41 PMHow does it stack up?  

Spoiler for Hidden:
I really loved the ghost level, I think it's 5-3.  

Ugh, that's one of the levels I need like 5 more of.  

Actually what I really want, is an Astrobot RPG.  
Spoiler for Hidden:
Yeah ghost level was awesome. I wish there was more like that.

I think its around a 9.5/10 for me, just above Celeste for #3 game in 2018. There's a few annoyances and things I'd like to see improved, also there isn't that many levels, which is why it doesn't reach 9.6+ for me.

9.6+ is games that are super duper excellent in my opinion. I have 11 games in that range, and Astro Bot doesn't quite join them. But still, brilliant game.

the-pi-guy

Quote from: Xevross on Jan 02, 2019, 03:51 PMI think its around a 9.5/10 for me, just above Celeste for #3 game in 2018. There's a few annoyances and things I'd like to see improved, also there isn't that many levels, which is why it doesn't reach 9.6+ for me.

9.6+ is games that are super duper excellent in my opinion. I have 11 games in that range, and Astro Bot doesn't quite join them. But still, brilliant game.
What would you like to see improved?

kitler53

well i promised someone here that i would post my vr impression once i got my psvr.  i did indeed get my psvr at black friday but my wife decided that she would wrap it for under the christmas tree instead of putting any effort into getting me a gift she had to put some effort into...


anyways.  my vr impressions don't seem to be as hyped as the rest of you.

my very first impression was a resurgence of bad memory from all the things i hated about wii/move/kinect.

1. i wear glasses (and admitedly i need new ones) but it is hard for me to get a clear picture.  the psvr has to be so close to my face that my glasses touch the psvr's lenses or everything is extremely blurry.  if i move my head too much/fast i fall out of the sweet spot and I have to stop and readjust to keep the picture clear. also i had to let the psvr measure my eye distance.  the distance changed 2 mm from the default and i couldn't get a clear picture until after the did the measurement.
2. i loaded up the vr demo application and it had a "calibration" screen.  it took me an hour of readjustments to my camera/lighting/person to find a place where the game would allow me to start the game.  my couch is pretty far back so i had to move a kitchen chair into my game room to sit close enough to the tv to qualify as "being in the room".

the above reasons are probably a big part of it but i find myself feeling nauseated after about 15 minutes
also,.. there is a big drift issue.  in order to just do the basics (navigate menus) i quickly found myself looking over my left shoulder because looking forward meant the menu was 100% out of view.  if anyone knows how to fix this please let me know.  i was looking for a "recallibration" option and I couldn't find one.  i ended up just turing the headset off and back on a few times to recalibrate.


anyways, i finally got the astro bot level from the demo loaded up.  it was pretty cool.  i didn't love how the managed the camera angle.  it was really awkward when my bot got directly under me and when i ran forward quickly i often found myself needing to wait for the camera to catch up.

most awkward really was that as i was looking for all the bots to rescue i found that the level design really required me to look backwards (away from my tv) to find some of the hidden spots.  since the chair I was sitting on had a back that meant turning my person 90 degrees and then looking over my shoulder.  that was not comfortable.  the idea is kind of cool but i'm thinking I need to buy a "gaming stool" if vr is going to have much of this.


after the astro bot demo i attempted bad stuff.  there was a "soft core" video i found on youtube that was pretty much amazing.  i tried downloading some hardcore videos but when i tried to play them the media player would not play them.  i know it is not a formatting issue of my hard-drive because I could play the basic 2D media i downloaded.  not sure what I did wrong but i will try again some other day.


i expected to hate the wired nature of psvr.  that did not seem a problem.  i guess i thought i would be able to use psvr from my couch.  since i could not i was sitting soo close to the tv that the wire was not a problem.  the chair i was using is not comfortable for long periods of sitting so i guess that is the bigger problem.

i hear that psvr is "the most comfortable" headset.  i did not find it to be "uncomfortable" but after a while i really could feel the weight of the headset.  it wasn't so bad to prevent me from using it but i don't think i could do extended gaming sessions (2-4 hours) like i do with normal gaming.  my neck is a little achy today.


anyways, in summary. neat when it works.  a lot of effort to make it work.   if i can't fix the drift issue i cannot see myself using it enough to even finish the demo/astrobot/moss games that came with my headset.   ...so i'm going to change my prior assessment of vr for the ps5.  fudge wire/wireless,.. this technology needs more seamless tracking technology.
         

Featured Artist: Emily Rudd

Legend

Quote from: kitler53 on Jan 02, 2019, 04:21 PMwell i promised someone here that i would post my vr impression once i got my psvr.  i did indeed get my psvr at black friday but my wife decided that she would wrap it for under the christmas tree instead of putting any effort into getting me a gift she had to put some effort into...


anyways.  my vr impressions don't seem to be as hyped as the rest of you.

my very first impression was a resurgence of bad memory from all the things i hated about wii/move/kinect.

1. i wear glasses (and admitedly i need new ones) but it is hard for me to get a clear picture.  the psvr has to be so close to my face that my glasses touch the psvr's lenses or everything is extremely blurry.  if i move my head too much/fast i fall out of the sweet spot and I have to stop and readjust to keep the picture clear. also i had to let the psvr measure my eye distance.  the distance changed 2 mm from the default and i couldn't get a clear picture until after the did the measurement.
2. i loaded up the vr demo application and it had a "calibration" screen.  it took me an hour of readjustments to my camera/lighting/person to find a place where the game would allow me to start the game.  my couch is pretty far back so i had to move a kitchen chair into my game room to sit close enough to the tv to qualify as "being in the room".

the above reasons are probably a big part of it but i find myself feeling nauseated after about 15 minutes
also,.. there is a big drift issue.  in order to just do the basics (navigate menus) i quickly found myself looking over my left shoulder because looking forward meant the menu was 100% out of view.  if anyone knows how to fix this please let me know.  i was looking for a "recallibration" option and I couldn't find one.  i ended up just turing the headset off and back on a few times to recalibrate.


anyways, i finally got the astro bot level from the demo loaded up.  it was pretty cool.  i didn't love how the managed the camera angle.  it was really awkward when my bot got directly under me and when i ran forward quickly i often found myself needing to wait for the camera to catch up.

most awkward really was that as i was looking for all the bots to rescue i found that the level design really required me to look backwards (away from my tv) to find some of the hidden spots.  since the chair I was sitting on had a back that meant turning my person 90 degrees and then looking over my shoulder.  that was not comfortable.  the idea is kind of cool but i'm thinking I need to buy a "gaming stool" if vr is going to have much of this.


after the astro bot demo i attempted bad stuff.  there was a "soft core" video i found on youtube that was pretty much amazing.  i tried downloading some hardcore videos but when i tried to play them the media player would not play them.  i know it is not a formatting issue of my hard-drive because I could play the basic 2D media i downloaded.  not sure what I did wrong but i will try again some other day.


i expected to hate the wired nature of psvr.  that did not seem a problem.  i guess i thought i would be able to use psvr from my couch.  since i could not i was sitting soo close to the tv that the wire was not a problem.  the chair i was using is not comfortable for long periods of sitting so i guess that is the bigger problem.

i hear that psvr is "the most comfortable" headset.  i did not find it to be "uncomfortable" but after a while i really could feel the weight of the headset.  it wasn't so bad to prevent me from using it but i don't think i could do extended gaming sessions (2-4 hours) like i do with normal gaming.  my neck is a little achy today.


anyways, in summary. neat when it works.  a lot of effort to make it work.   if i can't fix the drift issue i cannot see myself using it enough to even finish the demo/astrobot/moss games that came with my headset.   ...so i'm going to change my prior assessment of vr for the ps5.  fudge wire/wireless,.. this technology needs more seamless tracking technology.

Hey now you agree with me about tracking! My couch is also too far away so I have to sit on the ottoman.

Hold the Options button to reset tracking. If you are in the PS4 menu then this will set forward to be whatever direction you are looking. If you are in game, this sets forward to be towards the camera.


In general the problem with PSVR tracking imo is that it has the potential to work great but it's really dependent on a lot of conditions. A person can't just plug it in and assume they have an optimal setup. Try turning on/off room lights, removing any reflective objects, turning off bluetooth devices, etc.

the-pi-guy

Quote from: kitler53 on Jan 02, 2019, 04:21 PM. i loaded up the vr demo application and it had a "calibration" screen.  it took me an hour of readjustments to my camera/lighting/person to find a place where the game would allow me to start the game.  my couch is pretty far back so i had to move a kitchen chair into my game room to sit close enough to the tv to qualify as "being in the room".
Ouch.  

The PCVR tracking is magnitudes better.  

Actually even the Oculus Quest will have more reliable tracking.

Quotemost awkward really was that as i was looking for all the bots to rescue i found that the level design really required me to look backwards (away from my tv) to find some of the hidden spots.  since the chair I was sitting on had a back that meant turning my person 90 degrees and then looking over my shoulder.  that was not comfortable.  the idea is kind of cool but i'm thinking I need to buy a "gaming stool" if vr is going to have much of this.

This one I can relate to.  
After using a chair a bit, I changed to a foot rest, and it's a lot better.  

Quotei expected to hate the wired nature of psvr.  that did not seem a problem.  i guess i thought i would be able to use psvr from my couch.  since i could not i was sitting soo close to the tv that the wire was not a problem.  the chair i was using is not comfortable for long periods of sitting so i guess that is the bigger problem.

i hear that psvr is "the most comfortable" headset.  i did not find it to be "uncomfortable" but after a while i really could feel the weight of the headset.  it wasn't so bad to prevent me from using it but i don't think i could do extended gaming sessions (2-4 hours) like i do with normal gaming.  my neck is a little achy today.


anyways, in summary. neat when it works.  a lot of effort to make it work.   if i can't fix the drift issue i cannot see myself using it enough to even finish the demo/astrobot/moss games that came with my headset.   ...so i'm going to change my prior assessment of vr for the ps5.  fudge wire/wireless,.. this technology needs more seamless tracking technology.


There's a lot of room for improvement, and i think people are going to be very impressed with what PSVR2 ends up being.  

These are definitely going to happen:
-basically flawless tracking
-much higher resolution and field of view

These are maybes
-foveated rendering
-variable focus
-wireless

I think this will be a 2/3 deal.  

Dr. Pezus

Haven't experienced much drifting. You have to make sure there isn't much bright light in the background to fudge with the tracking. Tracking has been surprisingly good for me having read some of your comments (mostly Legend)  

nnodley

Gotta go through and finish AstroBot.  I want to get my PSVR set up so I can easily just plug in a couple of the wires and it's ready. I currently have to get it all out and plug in.  It's a big reason why I play a couple times then don't for like 2 or 3 months.

Xevross

Quote from: nnodley on Jan 03, 2019, 12:26 AMGotta go through and finish AstroBot.  I want to get my PSVR set up so I can easily just plug in a couple of the wires and it's ready. I currently have to get it all out and plug in.  It's a big reason why I play a couple times then don't for like 2 or 3 months.
Yeah I got mine setup now so I just put the headset on and go, which does help smooth out the whole experience.

kitler53

#59
Quote from: Legend on Jan 02, 2019, 04:46 PMHey now you agree with me about tracking! My couch is also too far away so I have to sit on the ottoman.

Hold the Options button to reset tracking. If you are in the PS4 menu then this will set forward to be whatever direction you are looking. If you are in game, this sets forward to be towards the camera.


In general the problem with PSVR tracking imo is that it has the potential to work great but it's really dependent on a lot of conditions. A person can't just plug it in and assume they have an optimal setup. Try turning on/off room lights, removing any reflective objects, turning off bluetooth devices, etc.
as stupid as this sounds that helped a lot.  i was trying to "press" the options button and wondering why it wasn't working.  i didn't think to "hold" the button down...

i spent more time with my setup last night.  my room is lit by a ceiling fan that is only a few feet above my head for where i sit.  since it is the kind that has 3 lights in it i removed the lighbulb from the light pointed towards my ps4 camera.  i also noticed a spot where light was reflecting off the wall into the camera so i taped a black sheet of paper to the wall in that spot.  tracking is much improved.

kind of only re-enforces my previous statement that psvr is a lot of work to get working.

i played infinite mini golf last night: 

even though it is kind of a dumb game and the vr is only "tacked on" it was still pretty cool.  i like golf game and the vr mode did a lot to help "see" the course.  i hope they bring vr to "everybody's golf" someday.


i also tried more bad stuff.  got some to work.  only 1 in 8 videos work and i have no idea why some do and some don't.  not really that good to be honest.  the 360 degree view bad stuff is not really any different than just having a big screen tv.  the softcore on youtube was way better because it was 3D 360.  without the 3D it isn't worth the effort to use vr.


oh and it has been pretty well documented that screen time makes it harder to sleep.  VR has really messed up my ability to sleep these last two night.  waaaay worse than just gaming on a normal tv.  i'm definitely not doing vr tonight so i can get some rest.
         

Featured Artist: Emily Rudd