Sony Gamescom Presser - 10M PS4 SOLD, SILENT HILL stealth revealed, 16 new games shown,

Started by Xevross, Aug 12, 2014, 02:01 PM

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Xevross

And they're "ignoring the limit" of how scary you should make a game!

darkknightkryta

I hope they keep up the style for Bloodborne.  It reminds me so much of Medievil.

Xevross


ethomaz

Quote from: Xevross on Aug 13, 2014, 07:12 PM
Kojima though it would take a week for someone to complete P.T

I don't believe you!
I believe... the shame is so random that nobody knows how to finish yet.

ethomaz


Dr. Pezus

OMG I love how Until Dawn is kind of like Heavy Rain/Telltale games where you have to make decisions that affect the game a lot. Finally a horror movie where the actors can hear your screams of "HE'S BEHIND YOU, FOR fudge'S SAKE. LOOK BEHIND YOU"

DD_Bwest

does anyone else get the feeling sony will announce morpheus working with these games?

It would be an entirely new experience that could actually grab people outside gaming.  putting people inside horror movies.

ethomaz

BLOODBORNE Impressions

QuotePlayed the demo. Feels more like demons souls to me. But I really sucked at it. The core souls gameplay seems intact, the firearms are just an addition, not the main focus. You need to be a lot more agile and doge, roll around. The visuals. Aside from some minor framerate issues and aliasing(which could have been the tv), the game Is a looker. The animations, the physicsof the main characters cape, atmosphere... Amazing.

Ich It wasn't rock solid 30 frames, but it was alpha code. Some stutter here and there, no major dips. The guns seem to be mostly there for crowd control. You can stun or kill with it, but I had so few bullets, that it wasn't really worth wasting the gun on single enemies. Sorry about the grammar, posting from phone on floor.

QuoteEmbargo's up now, so I can talk about this:

I played Bloodborne at Sony last night. It feels completely, entirely, unapologetically like a Souls game. Like, yeah, there were more potions than you'd expect, and I felt like my survivability / damage were higher than normal, but the Sony employee on-hand assured me that the Gamescom demo was balanced to be easier than the final game.

But yeah, the sense of punishment is absolutely there, and these quotes should mean about as much to you as the talk last time around that oDark Souls 2 was going to be "much more accessible." This is such a Miyazaki game it's ridiculous. Based on my hour with it, there's absolutely no reason to panic.


A lot more here: http://m.neogaf.com/showthread.php?t=873686


ethomaz


the-pi-guy


Legend


Dr. Pezus


the-pi-guy


Dr. Pezus

Quote from: the-Pi-guy on Aug 13, 2014, 11:47 PM
Which video looks the best?
Have only seen the first two. Both look excellent but maybe the second one has more "interesting" environments

Dr. Pezus