What happened to KillStrain?
Started by Dr. Pezus, May 03, 2014, 03:25 PMprevious topic - next topic
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why would anyone be interested in them honestly? Resident Evil is now shame. Dead Rising never was and never will be a more than a half decent seller. Megaman is dead. the only really profitable franchise they have is Monster Hunter, and thats not worth buying Capcom for (specially if you are Microsoft). and its not like they pump quality tittle after quality tittle. Naughty Dog, Rockstar, many ubisoft devs (farcry team for example), from software and many other devs are just miles ahead of them when it comes to making great games. capcom just arent that big of a deal honestly.
What happened to KillStrain?
So annoyed that they are charging 70$ in Canada for games now...Such battleship. At least give me digital titles for 60$
Suda explains that whenever a player dies, their character's death data (including inventory) is uploaded to servers. When another player starts a new session, this death data populates their individual game world with hostile manifestations of previously-slain player characters. Suda and Morishita explained that the deaths of other Let It Die players would create "a completely different experience even on the same stage" for each individual.
"As you progress in the game, you defeat people and, you know, you take their stuff, their clothing and their weapons," Suda explains through a translator. Players begin life wearing nothing but underwear and a gas mask, and rely on looting in combat to improve their arsenal. While the trailer focused heavily on the importance of weapons, Suda points out that this is a survival game, and other factors will also be important to staying alive in the hostile environment. "There are things you probably need, maybe even more than weapons," he says, though he refuses to elaborate on just what these things might be.
The PS4 currently does neither of these things.
Scuttled features? No, says Sony.
"Our team has been working on it," Sony's head of worldwide studios, Shuhei Yoshida, told me last week when I asked, first, about the friend-takes-over-your-game feature. "There are some things that we announced in February of last year that were not planned for the launch timeframe."
"We've been saying that the number of AAAs might be getting smaller because the cost of development for AAAs is getting higher," he said. "But there are so many indie games and great games coming out almost every week or every other week. We're seeing it on PS4. I hope you're seeing it as well."
He makes the promise that players will experience "moments and situations in Advanced Warfare that's not been seen in movies, let alone a video game."
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