Video games don't look realistic to me anymore

Started by Legend, Dec 06, 2019, 09:22 PM

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Legend

I think it's a combination of working as a game dev and the current generation growing old, but games all of a sudden are starting to feel "last gen" to me. They look aesthetically great and are technically impressive but the deficiencies stick out like sore thumbs.



Take this Death Stranding screenshot. There aren't any obviously repeating textures and there is a fair amount of geometry on screen but it still looks fairly unrealistic. Terrain in the background is obviously lacking in details compared to the forgrand, the river just looks pasted on the land with poor lighting within the water, and there is a general "blurriness" to things even through the image is very crisp.


Death Stranding is potentially the best looking game out there right now and I was extremely impressed with it but this stuff is still noticeable. In other games it is far far worse.

Anyone else feel this way? I imagine a lot of people do since next gen is so close but at the same time I might just be a weirdo analysing graphics too much.

Xevross

Anyone else feel this way?
No.
Quote
I imagine a lot of people do since next gen is so close but at the same time I might just be a weirdo analysing graphics too much.
Yes probably

darkknightkryta

*looks small thumbnail*
Looks real to me.

the-pi-guy

They never did look realistic.   ???

As for looking 'last gen', I think that really requires a framework where you know something that looks better.  

Which there might be a few games on PC that fit that.  Well maybe they don't look better, but they look more consistent.  

Legend

They never did look realistic.   ???

As for looking 'last gen', I think that really requires a framework where you know something that looks better.  

Which there might be a few games on PC that fit that.  Well maybe they don't look better, but they look more consistent.  
I'd certainly argue that they often looked realistic.

Do you not remember seeing Halo 3 and thinking "wow I can't imagine games looking better?"




What about Uncharted 3?





I think we're both in full agreement though, just using different words. These games never offered pixel perfect recreations of the world but at the time they felt like accurate video game interpretations of the world. Only as newer video games redefine the rules of interpretation do older games look dated. It's the framework concept that you mentioned.

But judging by the reactions to this thread the rest of you haven't experienced that framework for this gen yet  :P

the-pi-guy

Well maybe.  

I also feel like I've had kind of the opposite reaction.  

Starting with Uncharted 2, I've felt like games don't really need to get better than that.  Still feel that way after playing it a few weeks ago.  Felt like my personal tipping point.  Not that I couldn't imagine better graphics, just that I wasn't going to care as much about improvements.  



Legend

Well maybe.  

I also feel like I've had kind of the opposite reaction.  

Starting with Uncharted 2, I've felt like games don't really need to get better than that.  Still feel that way after playing it a few weeks ago.  Felt like my personal tipping point.  Not that I couldn't imagine better graphics, just that I wasn't going to care as much about improvements.  



Graphics in screenshots are definitely experiencing diminishing returns. I still think there is a lot of meaningful improvements to be made but it could be a slow road ahead of us. To a lesser extent I think the same thing applies to cutscenes. Death Stranding has some incredible looking faces at times and with mocap there is already an "objective source" to drive the scenes.

Dynamic gameplay related elements have the most room for perspective shifting improvements imo. Examples include vegetation reacting physically to movement instead of faking it, high res fluid simulations for water interacting with the player and land, better AI, procedural audio, destructive/reactive worlds, npc variation, improved dialogue driven animations, etc.

Xevross

I haven't been blown away by graphics much in the last few years but plenty of games still look good to me. I can play some games where I think it does look outdated but some of the latest games still look amazing to me. Devil May Cry 5 is probably the most impressive game I've played this year, the people in that game do look amazing and quite realistic. Red Dead Redemption 2, Horizon ZD and GOW still stand out for looking incredible.

Graphics in screenshots are definitely experiencing diminishing returns. I still think there is a lot of meaningful improvements to be made but it could be a slow road ahead of us. To a lesser extent I think the same thing applies to cutscenes. Death Stranding has some incredible looking faces at times and with mocap there is already an "objective source" to drive the scenes.

Dynamic gameplay related elements have the most room for perspective shifting improvements imo. Examples include vegetation reacting physically to movement instead of faking it, high res fluid simulations for water interacting with the player and land, better AI, procedural audio, destructive/reactive worlds, npc variation, improved dialogue driven animations, etc.
I do agree with that, set pieces and dynamic environments are definitely the most impressive technology to behold in games, and they produce the biggest wow-factor. The physics in BOTW for instance constantly blow me away with all the random shame you can do in that game.