PS4: Gravity Rush 2 Tech Analysis (Digital Foundry)

Started by GribbleGrunger, Jan 10, 2017, 09:57 PM

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GribbleGrunger


kitler53

         

Featured Artist: Emily Rudd

Aura7541

I had a feeling that the demo was on an old build. Great to hear that the framerate is consistent for the vast majority of time.

darkknightkryta

The physics stuff looks amazing.  Also nice they have the framerate locked.

Dr. Pezus


DerNebel

#5
Quote from: Dr. Pezus on Jan 11, 2017, 02:46 PMWhat did they say?
Prety much stable 30fps on both, 4K geometry on the Pro, otherwise no big difference between both.

Aura7541

Quote from: Dr. Pezus on Jan 11, 2017, 02:46 PMWhat did they say?
What DerNebel said plus downsampling on the Pro version if you're playing on a 1080p screen.

kitler53

Quote from: Dr. Pezus on Jan 11, 2017, 02:46 PMWhat did they say?
basically not much different between the versions,.. certainly nothing worth spending $400 on.
         

Featured Artist: Emily Rudd

Dr. Pezus

Quote from: kitler53 on Jan 11, 2017, 04:26 PMbasically not much different between the versions,.. certainly nothing worth spending $400 on.
Lucky me, I got it as a present

Aura7541

Here's the written article from Eurogamer:

Tech Analysis: Gravity Rush 2 • Eurogamer.net

Quote from: On the framerateThe effect is enhanced by the inclusion of robust post-processing that includes high quality per-object motion blur. Every motion is accentuated by the effect lending weight to the action in a big way. The motion blur also helps the game appear smoother despite the frame-rate cap of 30fps. When these two techniques come together, the results are impressive - possibly the best 30fps implementation we can expect.