Hapax OT: Per Aspera Ad Astra

Started by Legend, Dec 21, 2020, 03:29 PM

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Legend

I'm a mad man. It wasn't too much extra work and it makes for a great easter egg of sorts, but I programed in realistic orbits for everything in the game.

There is the standard "day night" cycle as the alien ship orbits the planet every hour or so, but everything else works too. If you play the game for an ungodly amount of time, the main planet will complete an orbit around the sun.

kitler53

I'm a mad man. It wasn't too much extra work and it makes for a great easter egg of sorts, but I programed in realistic orbits for everything in the game.

There is the standard "day night" cycle as the alien ship orbits the planet every hour or so, but everything else works too. If you play the game for an ungodly amount of time, the main planet will complete an orbit around the sun.
sounds like a wonderful use time for a budget minded developer.   so launching in 2028 are we?
          

Legend

sounds like a wonderful use time for a budget minded developer.   so launching in 2028?
Such a rude and stupid take.

It's literally two extra lines of code.

kitler53

Such a rude and stupid take.

It's literally two extra lines of code.

i'm sorry.  i didn't mean to be rude.  :(
          

Legend

i'm sorry.  i didn't mean to be rude.  :(
Thanks.

I try to laugh at delay jokes but I'm constantly stressed about schedules and deadlines.

Legend

I've been tightening up my zero g moments and it has me thinking of Killzone Shadowfall. I can barely remember what was going on, but I think players were in a satellite collecting audio logs at one point.

I also kinda enjoyed the zero g moments in The Swapper. Those had a fun Wall E type feel.


Water levels, ice levels, and zero g levels are all kinda funky. Lots of love/hate opinions on them haha.



Found the Killzone thing I was remembering.


I don't think Dead Space 2 had any. Mass Effect 2 had that incredible opening but the player had mag boots.

kitler53

Today at 02:15 PM Last Edit: Today at 02:16 PM by kitler53
I've been tightening up my zero g moments and it has me thinking of Killzone Shadowfall. I can barely remember what was going on, but I think players were in a satellite collecting audio logs at one point.

I also kinda enjoyed the zero g moments in The Swapper. Those had a fun Wall E type feel.


Water levels, ice levels, and zero g levels are all kinda funky. Lots of love/hate opinions on them haha.



Found the Killzone thing I was remembering.


I don't think Dead Space 2 had any. Mass Effect 2 had that incredible opening but the player had mag boots.
I feel like internet gamers have some kind of obsession that controls are always tight, responsive, and fast and anything that gets in the way of that is deemed bad.  

that includes: water levels, ice levels, windy levels, ect.   0 G probably fits into that.  

I'm not sure if that's shared with the masses though.  I kind of feel like it can be fun in bursts.  but I also feel like these areas can be prone to just not being implemented well.  I'm especially critical of ice levels.  as a natural born MN I can tell you the physics is always wrong. 
          

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