PS4 Pro: The Worlds Most Powerful Console (Hype begins)

Started by GribbleGrunger, Oct 28, 2016, 10:02 AM

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darkknightkryta

Quote from: Aura7541 on Nov 15, 2016, 12:59 AMI wonder how developers will utilize the PS5. Will they offer choices between native-4K and checkerboard-4K? Or will they just prioritize either native or checkerboard?
Probably checkerboard.  Unless Microsoft finds a way to implement it, Sony will be able to always deliver more with less.  Like devs will have to sacrifice resources for 4K on Microsoft's platform.  Devs can say "close enough" an have higher framerates, etc on Sony's machine.

the-pi-guy

Quote from: darkknightkryta on Nov 15, 2016, 10:08 PMProbably checkerboard.  Unless Microsoft finds a way to implement it, Sony will be able to always deliver more with less.  Like devs will have to sacrifice resources for 4K on Microsoft's platform.  Devs can say "close enough" an have higher framerates, etc on Sony's machine.
Why wouldn't they be able to implement it?  

Legend

Quote from: ethomaz on Nov 15, 2016, 06:10 PMThat won't happen for most hardware.

We will move to ray tracing render instead rasterizer in the future.

These checkerboards and retroconstruction will be used only in weaker hardware.

Developers will push the most eye candy tech no matter the hardware.
Ray tracing/marching can use checkerboard like rendering too. They certainly will not be rendering a constant 1 ray per pixel.

More candy can be achieved with lower resolution.

darkknightkryta

Quote from: the-Pi-guy on Nov 15, 2016, 11:20 PMWhy wouldn't they be able to implement it?  
Sony has it patented.  Unless they wanna give Sony money for every Xbox sold.

Legend


ethomaz

Quote from: Legend on Nov 15, 2016, 11:33 PMRay tracing/marching can use checkerboard like rendering too. They certainly will not be rendering a constant 1 ray per pixel.

More candy can be achieved with lower resolution.
Native resolution will be what moves graphics forward... these tech (that are not new) will be used on weaker hardware where you need to have better performance without hardware cost.

Devs will push eye candy native graphics like always with new GPUs.

PS5 for example will push native 4k and it won't use checkerboard at all.

There is no place for these techs in future... to be fair there is no place for these techs in actual PC development today.

It will be used in consoles, mobile, and lower performance hardware of course but the graphic world will continue pushing native resolution with way more heavily processing than today.

Legend

Quote from: ethomaz on Nov 16, 2016, 12:30 AMNative resolution will be what moves graphics forward... these tech (that are not new) will be used on weaker hardware where you need to have better performance without hardware cost.

Devs will push eye candy native graphics like always with new GPUs.

PS5 for example will push native 4k and it won't use checkerboard at all.

There is no place for these techs in future... to be fair there is no place for these techs in actual PC development today.

It will be used in consoles, mobile, and lower performance hardware of course but the graphic world will continue pushing native resolution with way more heavily processing than today.
Resolution may move graphics forward, but people will quickly stop caring about the "native" qualifier. PS4 Pro checkerboard rendering is hard to differentiate from 4K and next gen methods will close the gap even farther.

It's really no different than how antialiasing has played out. Supersampling was the brute force method but nowadays it's not even supported in most PC games. Instead we have MSAA, FXAA, and now temporal AAs that do almost as good a job yet are much less demanding.



Willing to make a bet? To keep it from being too far in the future, I bet >50% of the PS5's first year AAA games will use checkerboard or other methods to achieve 4K or whatever they're advertised at.

darkknightkryta


Raven

Quote from: DerNebel on Nov 15, 2016, 08:12 PMSo BF1 runs way better in MP on Pro. Weren't MP games supposed to not get boosts in framerate on the Pro, lol?

With this I really so no more excuse for no Bloodborne Pro patch. Then again I wouldn't want a halfassed patch for BB, I'd want that game to run at 60 on the Pro, really not sure if they can even do that.
Ooooo! BF1's framerate is improved for multiplayer on Pro?

DerNebel


Raven


DerNebel


Mmm_fish_tacos

But what does it do for 1080p users? I still dont understand what more power means.

ethomaz

Quote from: Raven on Nov 16, 2016, 05:09 PMDon't you dare toy with me.
Where the OG runs at 45 it runs at 60 on Pro.

That is the difference.

BananaKing

Quote from: Mmm_fish_tacos on Nov 16, 2016, 05:27 PMBut what does it do for 1080p users? I still dont understand what more power means.
seems to have better textures and effects in general. looking side by side, even on the video in youtube the pro version just seems noticeably sharper.

also remember, on regular PS4 its not 1080p. its 900p. so you get a boost in resolution on the pro to 1080p.