Uncharted 4: Thieves at the end.

Started by Mmm_fish_tacos, May 13, 2016, 01:53 AM

0 Members and 1 Guest are viewing this topic.

ethomaz


Xevross

I'm going to play through them all in one go in the summer some time followed by TLOU to get a true feel of how I rank them.

If I had to rank them now though I'd say 4>2>>>>1>3>>>>>>GA

the-pi-guy

Quote from: Xevross on May 29, 2016, 12:19 AMI'm going to play through them all in one go in the summer some time followed by TLOU to get a true feel of how I rank them.

If I had to rank them now though I'd say 4>2>>>>1>3>>>>>>GA
Yes!  Thereabouts.  

DerNebel

Quote from: Legend on May 28, 2016, 11:41 PMI put 4 as the worst in that thread, but I even included Golden Abyss :'(
Man, I can understand someone saying 2 is better, but for the life of me I can not see how one can feel that Uncharted 1 is a better game than 4, even if one thinks the story is better (which I'd also feel would be a bit weird) then one should still, I feel, have to acknowledge that the actual gameplay and level design is leagues ahead in Uncharted 4. Uncharted 3 is a similar case imo, simply because of how cobbled together the story of that game appears at times, though I could see a stronger case being made for this game.

Haven't played Golden Abyss.

Legend

Quote from: DerNebel on May 29, 2016, 12:39 AMMan, I can understand someone saying 2 is better, but for the life of me I can not see how one can feel that Uncharted 1 is a better game than 4, even if one thinks the story is better (which I'd also feel would be a bit weird) then one should still, I feel, have to acknowledge that the actual gameplay and level design is leagues ahead in Uncharted 4. Uncharted 3 is a similar case imo, simply because of how cobbled together the story of that game appears at times, though I could see a stronger case being made for this game.

Haven't played Golden Abyss.
I replayed all of them a few months ago so I'm not being blinded by nostalgia or anything.

I just really dislike Uncharted 4's lack of an adventure story.


It's like the other games are Indiana Jones movies but 4 is an oscar winning drama with the same characters.

I loved all the character moments but hated how U4 lacked a grand "blockbuster" story as well.

1 was really great with the Elena and Drake relationship. Had fun twists and turns too.

ethomaz

Well 4 has the best story/plot so I really don't understand you Legend :D

Tastes after all.

Even if you say character relationship I will say 4 did the best... it is amazing how ND growed in these aspects.

Max King of the Wild

#36
Uncharted 4 trophies appear to be the worst.

Story, I was expecting some twist. I kinda hated the "treasure is here. Nope. It's here. Nope. It's here. Nope. it's here. Nope. It's here. Nope. It's here"

That is literally how many times they did that. Scotland, Madagascar, the islands, the other island/libertalia, New Devon, Averys ship.

Nadine just walks away. Nothing wrapped that up. I wanted to kick her dog just as much as rafes.

Legend


I didn't feel like it was that big of a problem while playing, but I definitely agree with his logic.

Dr. Pezus

Quote from: Legend on May 29, 2016, 02:36 AMI replayed all of them a few months ago so I'm not being blinded by nostalgia or anything.

I just really dislike Uncharted 4's lack of an adventure story.


It's like the other games are Indiana Jones movies but 4 is an oscar winning drama with the same characters.

I loved all the character moments but hated how U4 lacked a grand "blockbuster" story as well.

1 was really great with the Elena and Drake relationship. Had fun twists and turns too.
I've never felt more excited to see what comes next in an Uncharted as I did in 4. It was a true adventure. The others were more action, less adventure.

darkknightkryta

#39
I guess I'll write my nitpicking rant (Still think the game's awesome and I haven't 'wanted' to play a game in a while and since).

Story:
Story was great.  Except, there were a few issues I had.  I didn't like the twist with the spanish guy not actually springing Sam and he's been dead for a while.  I actually think it would have been better if he was alive and lead to a mexican standoff at the end of the game.  Mix in with super natural stuff would have made an epic ending as Sam and Drake would have actually have to abandon the treasure while the supernatural things killed Raf and spanish guy (I honestly can't remember his name).  Instead we got an anti climatic ending where you find the treasure and kill Raf (I also agree with @Legend 's video about the ending).  Mind you, the ending itself was great, I just think it could have been better.  What actually bugged me about it though?  They had this very interesting character shown off in the beginning.  They had this  time spent springing Sam out of prision, just for it to be a lazy lie.  Sloppy writing.  Seriously, you don't introduce characters to write them off screen like that.  Which brings the next problem.  Nadine.

Nadine: Everything the guy said in @Legend 's video.  I can't say it any better than he did.  Such a bad dog, just to get her character destroyed at the end of the game.  That was a disgrace.  Why put her in the game?  Well they probably had another idea in mind but ran out of time and had to resort to lazy writing.  Which leads to my next complaint:

Rushed Gameplay:
What the honest fudge Naughty Dog?  You literally copy and pasted every gun fight in the entire game.  Which might not have bugged me if they didn't fudge you over with the A.I.  I'll spend a few minutes, stake out enemy placement so I can go in for stealth.  Said enemies would have a routine, I know, they'd follow it, since I'd watch them for a few minutes.  The second I go move and get closer, they all fudgy run to the other side of the map.  What's the point of putting stealth if you're making sure enemies react to you?  That's making the A.I. cheat.   If they just did that when you trigger them, than it would have been acceptable.  Since they know your location and are adapting to you (Which they haven't really done since Uncharted 1).  What's more puzzling is this wasn't an issue in Uncharted 2.  Now I played the game on hard for my first play through.  If the enemies don't completely move to the other side of an area on normal, and maybe just a few people making stealth a lot easier, then disregard this part of my rant.

Second problem.  The entire abandonment of the world as an object gameplay.  While the game gave you "one" chase scene, which let's be honest, wasn't nearly as good as the train/truck sequences in Uncharted 2, it wasn't enough.  Especially when you consider what they did in Uncharted 3.  There was so much gameplay variety in Uncharted 3.  You had the platforming while shooting mechanic which was introduced in the first half.  The entire sea sequence was honestly a very good application of educational psychology.  Start you off slow with under water combat.  Then integrating the platforming gunplay from early on.  Which leads into the waves gameplay with enemies being moved around by the sea/ocean (Can't remember where they were).  Again adding in previous methods of gunplay.  Then giving you more of the world of is an object gameplay (Uncharted 2 just gave you objects), where the entire ship was moving around.  I can honestly say, there is no third person shooter that did gunplay better than Uncharted 3.  The amount of variety, the progression of the gameplay, just adding layer and layer integrating it all together to the end.  Megaman couldn't have done a better job of teaching with gameplay.  Then you go to Uncharted 4 where they just cut and pasted over half of the encounters but in different locations.  It's a bit depressing.  Though I think the problems to the game can be attributed to development being restarted.

Chloe's dog missing:
Chloe's dog was missing in the story.

Overall Rush Job:
The Uncharted we got and the Uncharted they started working on are probably two different games.  Considering Sam was out for Nate's head.  It actually almost sounded like Sam was going to be a Lazaravich type character at the time.  Then things changed.  So there's an overall lack of variety in this game.  The beginning was long and fluff.  The lazy treatment of Raf, drug lord, and Nadine are probably a result of this rush.  The object gameplay, or set pieces as people like to call them, was mostly abandoned.  So it's a bit of a shame.  But on the other side of the coin, what they managed to pull off is very impressive.  They most likely put this game together in about a year and a half.  What's there is very polished.  They did manage to create a very strong, character driven story.  Hell Nate and Elena's banter near the end of the game made me remember why I loved them together.  Emily and Nolan have such great chemistry.  While I complain about the lack of variety, had I played the game on normal, I probably wouldn't have noticed most of the game's short comings in the gameplay.  I literally dreaded whenever I saw enemies midway through the game.  Because I knew it was going to be the same non-sense that was present in the previous locations, and that non-sense prevailed right till the end.  It frustrated me more than it entertained me.  I honestly don't want to pay on Crushing because the game became so monotonous and annoying on hard and I'd rather not go through that again.

Another thing I liked, which was more personal for me, was the Italian stage.  One guard was asking the other if he watched the soccer game.  I started cracking up when I heard that.  I was like "Yup, Italian guards would be more worried about the soccer game than intruders".  He didn't even say soccer he just said "partita" by itself, but I knew exactly what he was talking about.  Someone in the dev team had to have been Italian.  The amount of detail in the game is very impressive.

So overall the game is fantastic.  I just should never have started on hard.

Max King of the Wild

#40
I stealthed a lot. I never had any of them change their routine

Why would you want chloe? She would kinda ruin the Elena Drake happily ever after epilogue

BananaKing

You guys are crazy, Nadine was amazing.

Legend

Quote from: NotBananaKing on Jun 12, 2016, 01:56 PMYou guys are crazy, Nadine was amazing.
Her character was great, but was her involvement in the game great?


More interactions with her would have been better.

darkknightkryta

Quote from: Legend on Jun 12, 2016, 06:01 PMHer character was great, but was her involvement in the game great?


More interactions with her would have been better.
I agree with the guy in the video you posted.  They literally killed Nadine's character at the end.  She had no purpose in the plot.  Like, you could have said that Raf "bought" his army without anymore thought put in and the game would have played out the same.

BananaKing

^^ you guys are crazy, how would the story worked out if she wasnt in the game