Apple TV failed to break into the game market

Started by Legend, Apr 03, 2016, 07:19 PM

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Legend

Five months in, signs point to an anaemic start for Apple's living room gaming push. - NeoGAF

QuoteWont come as a surprise, the report cites Disney dropping support for Disney Infinity as their reasoning, but lets be honest, only the Shield TV box has made any impact (if any) into this market...
 Disney Infinity and the problem with Apple TV’s gaming ambitions
QuoteJust a few months ago, the unveiling of a new Apple TV box seemed to finally address those seemingly perpetual rumors (and analyst desires) for Apple to make a serious, iOS-style play to shake up the home game console market. Today, the Apple TV's chances of having a serious impact on the market for TV-based games seems remote at best.
 The strongest sign yet of Apple TV's gaming struggles comes from Disney Interactive, which revealed in a forum post earlier this month that it was dropping support for the Apple TV version of Disney Infinity 3.0 (which launched alongside Apple TV in November). That means that any new Disney Infinity figures released from here on out simply won't work with the Apple TV version of the game.
 "The team is currently focusing on the traditional gaming platforms," a moderator wrote. "We are always evaluating and making changes, but there are currently no plans for further updates to the Apple TV version of the game."
 (Update: A Disney spokesperson tells Ars that "Disney continues to support Apple TV as a platform for games, and fans will see new gaming content from Disney on this platform throughout the year. We just launched DuckTales: Remastered for Apple TV last month and have several additional titles in development." The spokesperson said he couldn't comment directly on the status of support for Disney Infinity on Apple TV.)

 
QuoteMaybe the market has changed since December, but as of this morning, the top paid app on the Apple TV store was Sonic the Hedgehog 2. Imagine if the most popular new games on a console like the Xbox One or PS4 were being outsold by a 25-year-old 16-bit platformer (that has previously been ported to dozens of other platforms), and you'll realize how badly that speaks of the current Apple TV gaming market.

 
more @ http://arstechnica.com/gaming/2016/0...ing-ambitions/
 

Cute Pikachu

Its a shame it failed but i doubt apple cares they still got iphones.  ::)
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the-pi-guy

"gaming push"
LOL


But seriously, when did this come out?  
And what person considered it a "gaming push" instead of the Apple Ouya it really was?