Only in Dreams: Addressing the tricky question of what Media Molecule's latest is about

Started by the-pi-guy, Dec 21, 2015, 03:54 AM

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the-pi-guy

QuoteDreams, fundamentally, is a way to make things; a way to craft and create and refine and collaborate, a lump of wet clay that's waiting, in truth, for everyone else to truly define what it is, and what it will be. What distinguishes it from its predecessor LittleBigPlanet is its expressiveness, and its expansiveness. Watching Kareem Ettouney, Media Molecule's art director, in action can be quite staggering as a doodle blossoms out into a full-blooded creation, an impressionistic toy-like sculpture that's halfway between Giacometti and Jackanory. Listening to Evans afterwards, the possibilities are dizzying, his energy infectious as he sketches out his own vision for the future. It's no wonder there's not an easy answer to hand.

"We were like, what if you took every single aspect of creation - music, sound, sculpture, animation, logic, gameplay, interactivity - and rewound the clock ten years? What if this was sketchy? It's the thing I'm really jealous of as a programmer. Artists have sketchbooks and pencils. They can do something amazing in ten minutes. I want that for game making, and no-one's doing that. The genesis was, 'can we do creation of performance as a sketch?' How do you embrace that looseness? And Dreams was the perfect metaphor to wrap that up. Dreams are a bit weird and loose, it doesn't matter if it's not quite perfect."

"It will be story-led, I imagine - the reason we're not talking about it yet is because it's in pieces at the moment. We think we know what we're going to do, but it's not good enough to show you. Dreams has got to stand as a fun experience. It's got to be a pop culture, console experience. How we do it is going to be innovative, I think."


Read lots more at Eurogamer

Mmm_fish_tacos

Doesn't sound like it's going to make 2016 if they aren't sure about the story or isn't good enough to show us yet.