The VR thread. U R Not red(e) Oculus Quest announced $399: Vive $599!

Started by Mmm_fish_tacos, Sep 05, 2015, 06:10 PM

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How sick of Pi's VR hype are you?

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Mmm_fish_tacos

Steam vr test tool

steam://install/323910

HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF

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/
 A recommended (not minimum) specs comparison for both Rift and Vivehttp://uploadvr.com/vive-and-rift-re...pecs-compared/
 There's also a steamvr performance test for you to see how well your pc can run ithttps://www.reddit.com/r/Vive/commen...test_on_steam/http://store.steampowered.com/app/323910
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For those trying to run it, try this link instead: steam://run/323910
 Copy that into your browser and open it. If not, send it to a friend in steam and it should be clickable there.

 
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(–)Tehwafflez 3 points 43 minutes ago
 For all not being able to access it via the store put this in your internet browser: steam://install/323910

 

the-pi-guy

Steam vr test tool

steam://install/323910

HTC Vive pc specs requirement & SteamVR performance test tool - NeoGAF
 
The same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  

Mmm_fish_tacos

The same minus
-AMD support for Vive
-4 GB less RAM for Vive
-Newer HDMI + DIsplayport
-3 less USB 3.0's for Vive.  
Did you run the tool?

the-pi-guy


kitler53

       

Mmm_fish_tacos

"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.

Legend

"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
Say like this?

;)


Mmm_fish_tacos


Mmm_fish_tacos

Spoiler for Large GIF:
<img src="https://giant.gfycat.com/InsistentGivingGrassspider.gif" alt="" class="bbc_img">

the-pi-guy

Did you run the tool?
It says high/very high range the entire time.  I'm ready. 
Not CPU bound, 0 frame below 90. 

Mmm_fish_tacos

It says high/very high range the entire time.  I'm ready.  
Not CPU bound, 0 frame below 90.  
I'm going to run it when I get home. I'm thinking I'll have my 980ti next week. So I'll run it again then.

the-pi-guy

PSVR "Golem" Dev interview - NeoGAF

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/http://www.polygon.com/2016/2/22/110...highwire-games Many people said movement in VR was nearly uncrackable; it's something Highwire was used to hearing from past projects. "Just so you know, when we moved Halo to the Xbox back in 2000 and we went from keyboard and mouselook (to a controller)? I was one of the people who said it would never work on a controller with two thumbsticks, just for the record," O'Donnell said with a laugh. And that's the secret of movement. The game's lead character is sitting up in bed, just like you're sitting in your chair. You can look around the room and you can move by leaning the top half of your body. Virtual reality can make people sick, and that sickness can come from a few different places. The latency has to be low and the frame rate high so the motion of your head matches what you experience in the game world, but also your eyes and brain may think you're moving while your inner ear is saying you're staying still. Golem's approach, which is achieved by using the sensors in the PlayStation VR headset to track when you lean in any direction even a tiny bit, means your body moves along with the character in the game. "Did you notice as you were sitting in your chair, that you were able to go completely forward and then turn around without turning around in your chair?" O'Donnell asked. It's a neat trick; there's a tiny bit of a dead zone in your view where, as you look around, you're just looking around. Go outside of that circle, and movement becomes a bit more pronounced and your character turns. You don't notice it when you're in virtual reality; it simply feels natural. But you can virtually "walk" anywhere in your environment and even turn around a full 360 degrees merely by subtly moving the top half of your body and looking around. "Your ears are OK at telling you you're accelerating, but they're shame sensors ... by the time you're about 4, you're mostly getting your balance information from your eyes ... as long as you're in the ballpark you can feed the eyes anything," Griesemer said. "We make it so that when you're in the headset sitting, and you turn around so you're looking behind you, you're only looking around 90 degrees.""Your vestibular system is so easy to fool," O'Donnell said. And the hell of it? It works. I found myself leaning just a tiny bit to walk around, and the act of turning by looking and tilting my body was comfortable and enjoyable. It only took me a few minutes to get used to how it all worked, and I found myself moving less and less to get the desired response from the game. "When you see someone who has been playing for a while, they're only moving a tiny bit," O'Donnell said. "It's new people who exaggerate a lot."
 

kitler53

"Lets be honest guyz - Vr games showed already are quite shite, nobody cares."

It's like everyone ignores all the good VR games and focus on the smaller indies.
what are the good VR games then because i haven't seen any.
       

Dr. Pezus


Raven


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