What would you do to fix flawed games?

Started by Legend, Aug 06, 2015, 06:26 AM

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Legend

How would you make those games that just don't work quite right feel better?

For me that game would be PlayStation All Stars. Ignoring the horrible menus and lack of content issues, the gameplay was just missing something. I'd argue its problem was that taking damage felt inconsequential. Whole point was to build up your AP meter and getting hit didn't bring that down.

Simple solution. Getting hit removes half of the AP that your attacker generated off you. This cannot go lower than your current super. Thus players feel directly responsible for blocking, yet still build up super attacks even when they're the worse player.

Tada



So how would you fix other broken games, or what do you think would fix PSASBR?

BananaKing


Xevross


Aura7541

Make PSASBR a shameless Power Stone ripoff.

kitler53

Quote from: Legend on Aug 06, 2015, 06:26 AMHow would you make those games that just don't work quite right feel better?

For me that game would be PlayStation All Stars. Ignoring the horrible menus and lack of content issues, the gameplay was just missing something. I'd argue its problem was that taking damage felt inconsequential. Whole point was to build up your AP meter and getting hit didn't bring that down.

Simple solution. Getting hit removes half of the AP that your attacker generated off you. This cannot go lower than your current super. Thus players feel directly responsible for blocking, yet still build up super attacks even when they're the worse player.

Tada



So how would you fix other broken games, or what do you think would fix PSASBR?
i had no problem with the lack of consequence for taking damage.  you were incapable to scoring without dealing damage so you were already extreemly motivated to get into the mix of things because playing defensively was a sure-fire way to lose the match.

my problem with the game was how inconsequential certain characters felt because the "level 1" super was trash.  i personally would get rid of the 3 levels of supers and go with only a single level to gain your super but then let the user have access to all 3 supers right away depending how they execute them.   each super would have to be more of a level 1 version (no cut scenes which is also a bonus) but you'd have one that went up, forward, and area (or whatever) and the user got to pick which one they did.

what the game did fantastic was making directionality of your moves matter so much.  finding the right positioning to defeat your opponent was fantastic.  ..but then you get into guys like sir daniel who's level 1 super was angled at 45 degrees up,..   unless someone jumped at you, you were iced at being able to land your super.   so unbalanced.



but then again,.. i'd probably just go with more traditional combat.  i feel that PSAS was being different for the sake of being different.  it was a system that required training because it went against the general understanding of what happens when people fight.  i think that was a turn off for people even if the gameplay was great just because it "didn't make sense".
         

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