Say Anything About The Game You're Currently Playing...

Started by ethomaz, Jun 05, 2014, 03:13 AM

0 Members and 10 Guests are viewing this topic.

Legend

Quote from: darkknightkryta on Oct 10, 2025, 02:52 PMi've been playing Stellar Blade for a minute now.  It's pretty good.  I need to get better at combat though.  By that, I mean I need to start comboing better.
So you're liking it for non combat reasons?

kitler53

Quote from: darkknightkryta on Oct 10, 2025, 02:52 PMi've been playing Stellar Blade for a minute now.  It's pretty good.  I need to get better at combat though.  By that, I mean I need to start comboing better.
is it as gratuitously sexual as the trailers make it look?

..asking for a friend.
         

Featured Artist: Emily Rudd

darkknightkryta

Quote from: kitler53 on Oct 10, 2025, 04:54 PMis it as gratuitously sexual as the trailers make it look?

..asking for a friend.
Sort of.  It's there, but it's kind of like "This is sexy, but also, pay attention to the story."  Though, I do have her in the swimsuit where she has the bigger dog (One of her swimsuits also shrinks her dog for whatever reason), so I do enjoy seeing her run.  There's also less sexy stuff and you can have Eve in normal wear or whatever.  I can't say they just leaned into the sexiness, they left tasteful stuff for those who want it.

Quote from: Legend on Oct 10, 2025, 04:44 PMSo you're liking it for non combat reasons?
Combat is still good.  I was just having issues with the beginning.  The game is super bi-polar.  It tries to be horror, then it stops being horror.  So in the beginning, there's a lot of corridor like areas where you can't see what's coming, so the enemies will jump out and attack you.  It forces you to go a bit more slowly to avoid those traps.  Then the next area is a open world like sandbox where everything is in front of you.  So I was enjoying that part since I had more control and I was able to be more reckless.  So like, I could run around, go kill things, maybe stealth to get instakill hits, etc.  But there were some instances where I wasn't using the combat to its fullest, so it was hard in that respect.  So in the second large area, it's a bit more challenging, so I want to be able to do more combos.  I've been button mashing.  The game also goes back into horror dungeon areas, so I feel if I combat better I wouldn't mind just aggroing enemies and fighting them.  It's just the combat isn't well suited for multi enemy attacks vs single enemy attacks.
 

the-pi-guy

This will be kind of insulting.

I played like 20 minutes of Lords of the Fallen, and it gives me that feeling of like "did the devs play their own game?"

At least on a TV.

It's a little frustrating to read anything.



Bottom right corner, the square and triangle are easy to see, but R1 and R2 are kind of hard to differentiate. 

Kind of goofily on my part, when I opened up the game, it had one of those agreement things, that is only controllable with the right stick.  I was expecting either left stick or directional buttons. But neither worked, so I became concerned that the game froze or something. 

I find it kind of frustrating when a game has a bunch of button combos, especially when they're hard to read.

Legend

Play tested on big screens, not regular living room setups. Kinda common but I feel like devs have been getting better.

the-pi-guy

Quote from: the-Pi-guy on Sep 04, 2025, 02:56 AMI think a lot of the criticism about DS2 is very exaggerated.

But I think the game goes against a lot of how the other Souls games are designed.

I would say on some level, Dark Souls 2 is what people expect the Souls games to be like.

Most of the time in the Souls games, you are faster than the enemies, with a few exceptions. Everything tends to be spaced out. You're usually able to run past / away from enemies.

This is frequently not the case in DS2. It varies by level, but there are some areas that go out of their way to punish you for running past enemies, there are some where it's basically impossible - Iron Keep has a lot of those large metal turtle things that block an entire passage and fast knights.

Iframes are attached to a stat.

The game in general has quite a few quirks.

It's still very much a Souls game, but it feels rougher in a lot of ways.

Another big difference is that there aren't any shortcuts or anything like that in Dark Souls 2. 

I randomly decided to play some Bloodborne, just for a change of pace. And there are tons of spots where you have to get keys to doors or levers or ledges that are hidden behind things.  

Dark Souls 2 has some hidden areas, but it doesn't really have many shortcuts at all. I legitimately think the first area of Bloodborne does more than the entire Dark Souls 2, despite being like 3x the world size. (Which 3x is probably an exaggeration). 

Dark Souls 2 has a lot of doors for blocking progression, but it doesn't really have shortcuts. 


It's also funny playing Bloodborne after Dark Souls 2. 

Dark Souls 2 Stamina takes a bit to recover. Whereas Bloodborne is basically instant.  

Bloodborne is wildly fast paced.