Say Anything About The Game You're Currently Playing...

Started by ethomaz, Jun 05, 2014, 03:13 AM

0 Members and 1 Guest are viewing this topic.

BananaKing

Quote from: Legend on Jul 13, 2025, 10:19 PMIt is crazy. Uncharted 2 was so advanced for its time but even nowadays where an indie team can pull off the same tech and production, it's just such a high quality package.

I think 90% of writers and directors just really suck at their jobs  :P
I don't think it was that they suck at their job. It's that it was one of the best teams in the world at the time. Sure indies can have the same tech, but they don't have the same resources or level of quality that ND had. 

It's crazy to think they pulled it off in 2 years though. That and with a fantastic multiplayer 

Legend

Quote from: BananaKing on Jul 14, 2025, 05:22 AMI don't think it was that they suck at their job. It's that it was one of the best teams in the world at the time. Sure indies can have the same tech, but they don't have the same resources or level of quality that ND had.

It's crazy to think they pulled it off in 2 years though. That and with a fantastic multiplayer
Uncharted 2 was made by 85 people on the Naughty Dog side.

Making a game like Uncharted 2 felt in 2009 would of course be very very hard in every way. Making a game like Uncharted 2 feels in 2025 however really does just require a great smallish team.

the-pi-guy

For me, it just kind of reaffirms the complaints I've been making about the industry. 

The AAA space is hit with a lot of bloat, and probably a lot of issues that few people are really publicly talking about. 

But there are plenty of AA games that have similar or even bigger budgets to Uncharted 2. 

It just feels like no one is making a game with this kind of scope. A lot of games are trying to compete with bigger - even if they shouldn't and they don't have the resources, and most indie devs naturally have to make something much smaller.  

the-pi-guy

Finished Uncharted 2 on Crushing. 

Replaying it on easy to get more of the trophies. 

Legend

Quote from: the-Pi-guy on Jul 17, 2025, 01:19 AMFinished Uncharted 2 on Crushing.

Replaying it on easy to get more of the trophies.
Plating again?

the-pi-guy


the-pi-guy

I think overall, this is my 17th playthrough of Uncharted 2. 

the-pi-guy

Finished Uncharted 2. Taking a break from it. Not sure if I'll get the Platinum. 

Started Uncharted 3. 
U3 is mechanically more dynamic, but it loses the tightness I enjoyed with Uncharted 2.  

Legend

Quote from: the-Pi-guy on Jul 27, 2025, 07:07 PMFinished Uncharted 2. Taking a break from it. Not sure if I'll get the Platinum.

Started Uncharted 3.
U3 is mechanically more dynamic, but it loses the tightness I enjoyed with Uncharted 2. 
Gameplay wise it added grenade throwback right? I loved that.

the-pi-guy

Quote from: Legend on Jul 28, 2025, 04:50 AMGameplay wise it added grenade throwback right? I loved that.
I'm pretty sure it does, but I'm not there yet.  

It adds a bunch of good mechanics - like falling on top of a guy, grabbing and throwing people.  

But the game tends to feel too loose to me. I'm not even 100% sure why. There's some instances where the game is overly helpful. If you're in a melee fight, sometimes Nate will go further than you've pushed him, to be able to punch the other guy, and it feels like he moves faster than you when you're throwing someone. There's little things where the game helps you, and it happens in Uncharted 2 to some extent where you missed the ledge by a small amount and the game will grab it for you. But it feels much more generous here.   

I don't know if it's actually happening, but it almost feels like during the running levels, that he's not 100% doing what you're pushing him to do.  It doesn't feel right and it makes me wonder if the game is helping the player there too, or maybe Drake is just moving faster than I feel like he should. 


I know that a lot of other games do these kinds of things, and I don't have an issue with them. 
And it's not even terrible, but I compare it to how I feel about Uncharted 2. Uncharted 2 is missing a lot of the dynamic pieces, but for what it is, it feels almost exactly right to me. From the rhythm of the melee to how climbing feels, how the climbing interfaces with the levels, etc - it would be hard for me to ask for something better.

Spoiler for Hidden:
The only thing that I feel like could be a little better, is that scene where the train is falling off the cliff. Feels better for Nate to jump several times, as opposed to trying to run. At the very least those 15 seconds are such a small blip on the whole game.&nbsp;<br><br>Maybe for the same reason, Uncharted 2&#39;s mechanics wouldn&#39;t feel as good in Uncharted 3. Uncharted 3&#39;s running would probably feel better for that particular scene, even if I wouldn&#39;t want it anywhere else in the game.

On a different note, I kind of get the impression that most people don't even try to analyze how games feel this way. Unless something is really blatant, like I've seen people talk about how Dark Souls 1 feels really slow.

the-pi-guy

I would like to say a few things about Uncharted 2/Uncharted in general.

I think it's kind of funny that there are all these random pipes that are also strong enough for Drake to climb on, that conveniently take him to exactly where he wants to go.  

It's also kind of low-key funny, where they're like "that ladder is too high up", and someone says "i'll drop it down", and it comes down like 3 feet/ it's still like 10 feet in the air. And they're like "thanks, exactly what I needed"

Legend

Quote from: the-Pi-guy on Today at 03:01 AMOn a different note, I kind of get the impression that most people don't even try to analyze how games feel this way. Unless something is really blatant, like I've seen people talk about how Dark Souls 1 feels really slow.
I am pretty sure Kitler has made fun of me for critiquing games that deeply! Specifically with Death Stranding lol.

Yeah Uncharted 3 had too much feedback from Nate. Very subtle, but I think I remember them addressing it with Uncharted 4. They did a deep dive and that was mentioned during the mud truck race.


My ideal character controller is one that's very gamey. Sure it's less realistic for a person to move so quickly and change directions that rapidly but it decreases the dissonance between intent and result. You want the character to disappear. Just like riding a bike, it should feel like an extension of your body.

Hapax's is still a work in progress. Momentum is a big component but right now it catches you off guard too often. Like you are running and go over a slight hill without realizing it so you lose traction without expecting it. Just doesn't feel good.


Quote from: the-Pi-guy on Today at 03:04 AMI would like to say a few things about Uncharted 2/Uncharted in general.

I think it's kind of funny that there are all these random pipes that are also strong enough for Drake to climb on, that conveniently take him to exactly where he wants to go. 

It's also kind of low-key funny, where they're like "that ladder is too high up", and someone says "i'll drop it down", and it comes down like 3 feet/ it's still like 10 feet in the air. And they're like "thanks, exactly what I needed"

Uncharted 4 was where that bugged me the most. Right near the end of the game there is the moment where the person doesn't drop it down. Yet it's a height that would be trivial for Nate to get up. The gameplay silliness is low key funny but when it's a plot device  >:(