Rigs: The future of E sports.

Started by Mmm_fish_tacos, Jun 16, 2015, 10:08 PM

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Mmm_fish_tacos


With the holly trinity announcement I feel this game has gone under the raider and I wish Sony would have spent more time with it. But this could be the biggest game changer announced at e3 this year. And it looks fudgy fantastic. I can't not wait to strap my self in to a mech and compete in the world of Rigs!

7H3

"It's hip to be square." - Eurogamer<br />"Shut up its art!" -Legend

Mmm_fish_tacos


Legend

Quote from: 7H3 on Jun 16, 2015, 11:05 PMAre you drinking?
We've got Mr. VR hater in here ;)

Looks kinda meh, but Killzone Mercenary was incredible. I'm very interested in this game and expect great things.

Mmm_fish_tacos

Quote from: Legend on Jun 16, 2015, 11:07 PMWe've got Mr. VR hater in here ;)

Looks kinda meh, but Killzone Mercenary was incredible. I'm very interested in this game and expect great things.
How does it look Meh? You need to think about it as if your actually in the mech. It's going to be totally amazing. This might be the first ever mech game I've been truly excited about. The Speed, the jumps and the shooting all look fantastic. Super excited to try this out.

7H3

You had a lot of weird errors in your initial post...

I don't hate vr i am just more interested in ar... This would definitely be a great vr game though
"It's hip to be square." - Eurogamer<br />"Shut up its art!" -Legend

Mmm_fish_tacos

Quote from: 7H3 on Jun 16, 2015, 11:12 PMYou had a lot of weird errors in your initial post...

I don't hate vr i am just more interested in ar... This would definitely be a great vr game though
Spelling errors?

Legend

Quote from: Mmm_fish_tacos on Jun 16, 2015, 11:10 PMHow does it look Meh? You need to think about it as if your actually in the mech. It's going to be totally amazing. This might be the first ever mech game I've been truly excited about. The Speed, the jumps and the shooting all look fantastic. Super excited to try this out.
It looks meh because they showed meh stuff. I need to see more and get a better sense of the combat.

Aura7541

When it comes to VR games, you can't judge things based on what see in a video. Don't get me wrong, it looks a lot of fun from the trailer, but the big question is does it feel fun? Hopefully, Sony gives consumers plenty of opportunities to try these VR games out.

Mmm_fish_tacos

Quote from: Legend on Jun 16, 2015, 11:14 PMIt looks meh because they showed meh stuff. I need to see more and get a better sense of the combat.
I've been looking all over the net for hands on impressions but there don't seem to be any yet.

Mmm_fish_tacos

'Rigs' on Project Morpheus
By Paul James -
 
Jun 17, 2015
 
0


We got the chance to go hands-on with the first VR title from Guerilla Games Cambridge, Rigs: Mechanized Combat League. This gameplay video covers a full 3v3 match in Sony's special press-only area housing 6 demo pods, players in all took part in the match.
I had a great time with Rigs and despite my short time with the game, that statement is important. Whilst it was undoubtedly technically impressive, the game's polished visuals were matched by weighty, depth-filled FPS gameplay in a multiplayer setting that worked really well.
Apologies for the poor quality of the video, filming conditions were far from ideal. However, despite the video not doing the game's accomplished visuals justice, it does give you a good impression of that vertical gameplay and a feel for the speed and intensity of gameplay.
Road to VR are in LA covering E3 all week. Stay tuned for all the VR news from the show.



Video sucks, and they guy playing sucks buts it's all we got for now

Xevross

It does sound good but it's hard to tell what it will be like. I'll see how it reviews before I get it for PM I think

Mmm_fish_tacos

We go hands on with Project Morpheus exclusive multiplayer mech combat game byGuerilla Games Cambridge, Rigs: Mechanized Combat League. By far the best looking VR game on Morpheus right now.
Guerilla Games, the developers behind smash hit Playstation franchise Killzone, have a reputation for wringing every available pixel worth of performance from their host platform. Now, UK based sister studio Guerilla Games Cambridge have proven themselves just as capable of creating stunning looking games, this time however it's Sony Project Morpheus that's the benefactor of their talent.

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Rigs is a multiplayer mech combat game that pits you and two other teammates against a rival faction. The aim of the game? To destroy your opponents, collect dropped orbs of energy and score points by dropping through a central 'goal'.
You're dropped into your mech, taking control in first person while you hunt down your enemies with your choice of weapons; lasers, rockets or plasma cannons. Your robot is also equipped with the ability to power jump several stories in order to gain vertical advantage and traverse the tight and twisting map, built around the aforementioned goal atop the arena.
]
Rigs is a multiplayer mech combat game that pits you and two other teammates against a rival faction. The aim of the game? To destroy your opponents, collect dropped orbs of energy and score points by dropping through a central 'goal'.
You're dropped into your mech, taking control in first person while you hunt down your enemies with your choice of weapons; lasers, rockets or plasma cannons. Your robot is also equipped with the ability to power jump several stories in order to gain vertical advantage and traverse the tight and twisting map, built around the aforementioned goal atop the arena.

131  alt=233  alt=rigs mcl sony morpheus ps4 e3 2015 (5)
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From the moment you're introduced to your mech, to the buildup preceding the match to your eventual cinematic entrance to the battle arena, the presentation is faultless. Visuals are sumptuously rendered with art direction to match. The robots themselves are lovingly created with attention to detail in abundance, from the functional cockpit right up to decals and machinery detail visible outside it.
The ascent into the arena is intentionally designed to amp up the tension and by the time you emerge blinking into the light you're ready to kill.
]
From the moment you're introduced to your mech, to the buildup preceding the match to your eventual cinematic entrance to the battle arena, the presentation is faultless. Visuals are sumptuously rendered with art direction to match. The robots themselves are lovingly created with attention to detail in abundance, from the functional cockpit right up to decals and machinery detail visible outside it.
The ascent into the arena is intentionally designed to amp up the tension and by the time you emerge blinking into the light you're ready to kill.

131  alt=233  alt=rigs mcl sony morpheus ps4 e3 2015 (2)
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Excellent anti-aliasing, high geometry scenery and mechs really give Rigs the feeling of a triple-A experience. It's a welcome change from the more simplistic target stylings of the majority of early Morpheus titles. It's also rendered smoothly, with low persistence of vision allowing the screen to melt away becoming a window on the action instead. This is early code of course, and there were a couple of occasions where frame-rate faltered, but for the most part it was near flawless.
Gameplay too is a cut above, with action reminiscent of titles like Titanfall – especially in its reach for verticality. Boosting into the air before unleashing two rockets and watching them hit home against an unsuspecting enemy as you descend was wonderfully and familiarly satisfying.
]
Excellent anti-aliasing, high geometry scenery and mechs really give Rigs the feeling of a triple-A experience. It's a welcome change from the more simplistic target stylings of the majority of early Morpheus titles. It's also rendered smoothly, with low persistence of vision allowing the screen to melt away becoming a window on the action instead. This is early code of course, and there were a couple of occasions where frame-rate faltered, but for the most part it was near flawless.
Gameplay too is a cut above, with action reminiscent of titles like Titanfall – especially in its reach for verticality. Boosting into the air before unleashing two rockets and watching them hit home against an unsuspecting enemy as you descend was wonderfully and familiarly satisfying.

131  alt=233  alt=rigs mcl sony morpheus ps4 e3 2015 (1)

The control scene was interesting and it's the only area of Rigs where I remain as yet unsold. Most of the input duty falls to the Dual Shock controller but moving your head, your primary means of aiming implements the 'weight' of the unit your piloting, that is there's a slight intentional lag in your aiming. This isn't really a problem, it just takes a little getting used to. Ultimately it sells the feeling of piloting a massive robot and adds depth to the gameplay, without more extensive playtesting it's impossible to say for sure though.
All in all, Rigs really impressed me, and as a sign of big budget triple-A content in virtual reality on Playstation, it proves this 'mere' console really does have the grunt to do serious VR gaming well.

Same guys, sorry for the formating. It shows up correct in edit, I can't fix it from my phone.  :(

Dr. Pezus

This just sounds awesome. A great title for Morpheus no doubt

kitler53

meh.

but i find all multiplayer to be pretty meh.
         

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