Ready at Dawn is making multiplat games now

Started by Legend, Jun 08, 2015, 03:29 PM

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Aura7541

I remember reading two comments on GAF that explained RAD's struggles with The Order quite well. I'll just leave them here for you guys to read. Basically, RAD was too ambitious with The Order and that became their downfall.

Spoiler for Lemondish:
I think RAD stumbled on this because of ambition. Before this they made several fantastic games that leveraged some serious tech genius on the PSP, but those successes had a few things in common that didn't exist with 1886. First, they were using someone else's property (every single one of their games). Second, they slowly gained experience by first building off someone else's art assets (Daxter). Finally, they fine tuned those lessons in someone else's mythology (GoW), and by that point were comfortable enough with the platform to spend some time experimenting with gameplay. <br><br>With The Order, they were creating a new IP (something they've never done), on a new platform (they never before worked on), all in a new space (console AAA). That type of ambition is impressive, but it's obvious they had difficulty executing all those goals. It's no wonder then that their strongest abilities ended up being the redeeming quality - their ability to eek out tremendous power.<br>
Link

Spoiler for RexNovis:
This is quite apt. I spoke to these guys about their goals for the game and what they were trying to do in the early stages of development. If the game had incorporated more of the things I had heard from them at those early stages we would've had something truly special on our hands. I was certainly convinced going in that the game would be incredible because what I had heard directly form the devs was enough to convince me that they had big plans. The impression I got after completing the game is that it was salvaged from their original intent. As a result it often felt disorienting, haphazardly thrown together or just genuinely confused from a gameplay standpoint. What we got was a small snippet of what was actually intended for the game. <br><br>To me, The Order is the textbook example of poor project management. What we got was a shadow of their original intent presumably because their resources weren't properly managed. It truly is a shame because, like I said before, having heard the idea these guys had and what they wanted to do I was truly excited. <br><br>Seeing so many call for the IP to be abandoned or for the studio to shut down just breaks my heart. They are a very talented, passionate group of people whose inexperience with AAA development led to what is likely an unfinished product. Even still as unfinished as it might have been it was technically solid in a period where gaming has been defined by glitchy, buggy products and as such I believe it should at least be commended for that despite its other shortcomings. I sincerely hope gamers and Sony give them a chance to learn form those mistakes and see what they are able to make of it off the back of that development experience. At the very least, their engine/tech is incredible and it deserves to be given the chance to shine. But hey that's just my opinion on the matter.<br>
Link

Xbro

Quote from: Legend on Jun 08, 2015, 05:15 PMSo no order 1986 :(

Also I guess this means 1886 will now be a cult classic, just like Haze, Lair, Heavenly Sword, etc.
Still have the Delivery 1887 and the Payment 1888 to look forward to.
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darkknightkryta

#17
Quote from: Legend on Jun 08, 2015, 05:15 PMSo no order 1986 :(

Also I guess this means 1886 will now be a cult classic, just like Haze, Lair, Heavenly Sword, etc.
It's honestly why I kept my copy of Lair.  Heavenly Sword was terrible though.

Quote from: Mmm_fish_tacos on Jun 08, 2015, 04:51 PMIt's not on 80 game tho. Ryse was just really bad.
I can't comment 100% on Sunset Overdrive, just what my little cousin was playing, but it looked really boring.  I managed enough fun to want to finish the Order, from what I looked at with Sunset Overdrive, I'd never want to touch it again after an hour.

Legend

Quote from: darkknightkryta on Jun 08, 2015, 11:12 PMIt's honestly why I kept my copy of Lair.  Heavenly Sword was terrible though.
I kept my copy of lair because it supported PSP remote play.



And I never get rid of games.

darkknightkryta

Quote from: Legend on Jun 08, 2015, 11:16 PMI kept my copy of lair because it supported PSP remote play.



And I never get rid of games.
I actually really liked Lair.  Quite a feat considering how unstable the frame rate is and a stage breaking bug.

Mmm_fish_tacos


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