PlayStation Studios Development

Started by the-pi-guy, Mar 27, 2015, 08:29 PM

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Legend

Quote from: kitler53 on Yesterday at 02:45 PMwhy is it that i have a backlog years deep but i can't help but get excited by a sale...
It's just how the dopamine works. The hunt is fun.

Same with Pi buying more movies than he can watch  ;D

the-pi-guy

Quote from: Legend on Yesterday at 03:47 PMIt's just how the dopamine works. The hunt is fun.

Same with Pi buying more movies than he can watch  ;D
You're going to look real embarrassed in 10 years when I finally finish watching everything. 

the-pi-guy


kitler53

Quote from: the-Pi-guy on Today at 02:22 PMMe: omg! our game just launched and PlayStation posted our launch trailer! 400 comments whaaaaaat! I wonder what people think of our game??  Oh... oh no


in related news:
https://www.resetera.com/threads/vgc-analytics-firm-says-gta-6-has-%E2%80%98the-strongest-pre-order-campaign-on-record%E2%80%99-is-on-track-to-sell-37-51-million-in-its-first-week.1579084/

QuoteGrand Theft Auto 6's pre-order campaign is the strongest on record so far, according to Newzoo.

According to its analysis, around $180 million was spent on digital pre-orders across the US and the five largest European markets during the last week of June.

The company notes that because this GTA 6 is the most anticipated game of all time, its pre-orders could be more front-loaded than usual, but suggests that even if this is taken into account the game could still be looking at around $3.3 billion in sales by the end of its first week, or around 37 million units sold.

"Contrary to social media reports, GTA 6 has not done a billion dollars in pre-orders 21 weeks out," Newzoo's analysis says. "This is absurd. Given how pre-order curves look, nothing ever has and nothing ever will in the near future.

"What the data actually shows is $180 million in digital pre-order spend across the US and the five largest European markets in the final week of June, translating to a global opening week of roughly $260 million, with most of the ramp still ahead.

"Run that figure through the plausible band of preorder curves, and GTA VI is on track to book between $3.25 billion and $5.2 billion in week-one launch revenue. Even at the most conservative reading, namely that GTA 6 front-loads harder than any major title in our dataset, it lands at a tremendous number by any historical standard."

they may be vocal but nothing talks so loud as money and the money says a digital only option to buy a game hasn't hurt the sales of that game.  
         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on Today at 06:53 PMin related news:
https://www.resetera.com/threads/vgc-analytics-firm-says-gta-6-has-%E2%80%98the-strongest-pre-order-campaign-on-record%E2%80%99-is-on-track-to-sell-37-51-million-in-its-first-week.1579084/

they may be vocal but nothing talks so loud as money and the money says a digital only option to buy a game hasn't hurt the sales of that game. 

That's not really the metric though. 

A lot of games would be plenty successful without physical. The question is, whether it's worth losing maybe 10% of consumers, for higher margins on the rest. 

kitler53

#1730
i think ps6 is going to struggle because of component costs.

being disc-less isn't going to make them lose 10% of their customers.   disc-less probably wouldn't even lose them 1% of their customers.   let us review:

  • IOs - digital only for the lifetime of the platform almost 20 years ago.
  • Android - digital only for the lifetime of the platform. probably 20 19 years ago
  • Steam - digital only for the lifetime of the platform.  ...which i'll say started in 2005 when they started selling 3rd party games.   so 21 years ago.
  • xbox - while technically they sell discs now many games have disc versions on ps5 but not on xbox.   no one with a brain should think a next generation xbox will have support for discs either.
  • nintendo - yes they have physical.   but they've also release numbers indicating that digital is far outpacing carts and nintendo recently needed to have a change in policy where physical now costs $10 more than digital


so unless you really think that 10% of video gamers will just stop playing video games entirely without a disc option this isn't going to harm sony.   digital is the norm for a long time now.   sony is not blazing a trail here,.. if anything they are late to the party. 
         

Featured Artist: Emily Rudd

the-pi-guy

A lot of the outrage is definitely because it feels like Sony is the one driving the change as opposed to consumers. 

If physical releases very quietly started drying up like PC releases did, there wouldn't be any outrage.  

But this is Sony just outright closing the door to publishers and consumers. 

Quote from: kitler53 on Today at 09:12 PMso unless you really think that 10% of video gamers will just stop playing video games entirely without a disc option this isn't going to harm sony.  digital is the norm for a long time now.  sony is not blazing a trail here,.. if anything they are late to the party. 

Frankly I've been surprised that people have kept up making a fuss two weeks later.  I kind of assumed it'd die off a week later.

I'm more just saying if those people really want Sony to reconsider physical media, they are going to have to keep it up, probably for months.

kitler53

I'm certain publishers are a fan of this change.  Sony didn't make GTA go digital only after all. 

sony's "crime" is being upfront and transparent to consumers.  physical has been drying up for years already and the timing of 2028 is no coincidence,.. it's ps6 obviously.  it would be bad business to commit to physical on ps6 and then need to support it for ~7 years when discs barely sell today. 
         

Featured Artist: Emily Rudd

the-pi-guy

Quote from: kitler53 on Today at 09:59 PMI'm certain publishers are a fan of this change.  Sony didn't make GTA go digital only after all.

sony's "crime" is being upfront and transparent to consumers.  physical has been drying up for years already and the timing of 2028 is no coincidence,.. it's ps6 obviously.  it would be bad business to commit to physical on ps6 and then need to support it for ~7 years when discs barely sell today.
Sony sold 70 million discs last year. 

Something like 20% of their games are sold physically. And from what I understand that also includes games that are digital only.  A lot of their first party games were still like 40/60.